Convalessence
When on/in other objects/liquids: | |
---|---|
{{{adjective}}} liquid {{{smeared}}} object {{{stained}}} object | |
Starts Flaming at
|
350° |
Vaporizes at
|
200°, into cryogenic mist |
Base temperature
|
25° |
Cooking Effect
|
simple cold-based effects, simple regeneration and healing-based effects |
Value per dram
|
0 |
Weight per dram
|
0.25# |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
ConvalessencePuddle |
Liquid ID
|
convalessence is an uncommon liquid that is most often found within the depths of Bethesda Susa. It can also sometimes be found sold by certain merchants, such as kippers.
Upon stepping into a puddle of convalessence, all objects will have their temperature decrease by -20T. All organic creatures will heal +1 HP a turn if they end their turn in a puddle of convalessence.
Sources of Convalessence
- blue jells will explode into 2,000 drams of it each in the surrounding 9 tiles upon death. They also bleed convalessence.
- Found on the ground of Bethesda Susa, especially in the healing pools.
- Inside regeneration tanks, also in Bethesda Susa.
- The alchemist is guaranteed to have one dram of convalessence for sale.
- wishing for
ConvalessencePuddle
.
Uses for Convalessence
- Passive healing
- Has two cooking effects: Cold-based cooking effects, and Regeneration and healing-based cooking effects.
- With a cooling multiplier of 2, it is the coldest liquid.
Pouring convalessence on something that is hotter than the ambient temperature will decrease that object's temperature by [1].
Freezing Convalessence
The default temperature for convalessence is 5T. Interestingly enough, when convalessence freezes as the default -100T, it will transform into cryogenic mist instead of freezing.
References
- ↑
XRL.World.Parts.Effects.LiquidCovered