Data:List of Cybernetics: Difference between revisions

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(Moved full table of cybernetics over here)
 
(added the rest of the cybernetics)
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{{Cybernetic table|
{{Cybernetic table|
{{Cybernetic
{{Cybernetic
| name = Dermal Insulation
| name = dermal insulation
| cost = 3
| cost = 3
| slots = Body, Head, Back
| slots = Body, Head, Back
Line 17: Line 17:
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Optical Bioscanner
| name = optical bioscanner
| cost = 1
| cost = 1
| slots = Face
| slots = Face
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{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Optical Technoscanner
| name = optical technoscanner
| cost = 1
| cost = 1
| slots = Face
| slots = Face
Line 40: Line 40:
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Force Modulator
| name = force modulator
| cost = 1
| cost = 1
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| slots = Hands, Feet, Body, Back, Face, Arm, Head
Line 52: Line 52:
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Night Vision
| name = night vision
| cost = 2
| cost = 2
| slots = Face
| slots = Face
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{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Hyper-Elastic Ankle Tendons
| name = hyper-elastic ankle tendons
| cost = 2
| cost = 2
| slots = Feet
| slots = Feet
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{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Parabolic Muscular Subroutine
| name = parabolic muscular subroutine
| cost = 1
| cost = 1
| slots = Arm
| slots = Arm
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{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Cherubic Visage
| name = cherubic visage
| cost = 1
| cost = 1
| slots = Face
| slots = Face
Line 97: Line 97:
| id = CherubicVisage
| id = CherubicVisage
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| destroyonremove =  
| destroyonremove = no
| weight = 5}}
| weight = 5}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Translucent Skin
| name = translucent skin
| cost = 2
| cost = 2
| slots = Body, Back  
| slots = Body, Back  
| desc = Your DV is increased by 2.
| desc = The diaphanous dermis throws the circulatory, muscular, and nervous networks into silhouetted relief.
| id =  
 
| startcybernetic =  
&C+2 DV
| destroyonremove =  
| id = TranslucentSkin
| weight = }}
| startcybernetic = General
| destroyonremove = no
| weight =5 }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Stabilizer Arm Locks
| name = stabilizer arm locks
| cost = 2
| cost = 2
| slots = Arm  
| slots = Arm  
| desc = Your agility is treated as if it was 6 points higher when determining the accuracy of Rifles and Bows.  
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| id =  
 
| startcybernetic =  
&CFor the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
| destroyonremove =  
| id = StabilizerArmLocks
| weight = }}
| startcybernetic = General
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Rapid Release Finger Flexors
| name = rapid release finger flexors
| cost = 2
| cost = 2
| slots = Hands
| slots = Hands
| desc = You fire pistols 25% faster.  
| desc = Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved.
| id =  
 
| startcybernetic =  
&CYou fire pistols 25% faster.
| destroyonremove =  
| id = RapidReleaseFingerFlexors
| weight = }}
| startcybernetic = General
| destroyonremove = no
| weight = 15}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Carbide Hand Bones
| name = carbide hand bones
| cost = 2
| cost = 2
| slots = Hands
| slots = Hands
| desc = Your fists do 2d3 damage.  
| desc = Blue carbide merely dents where weak collagen would be smashed to bits.
| id =  
 
| startcybernetic =  
&CYour fists deal 2d3 damage.
| destroyonremove =  
| id = CarbideHandBones
| weight = }}
| startcybernetic = General
| destroyonremove = no
| weight = 15}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Fullerite Hand Bones
| name = fullerite hand bones
| cost = 4
| cost = 4
| slots = Hands
| slots = Hands
| desc = Your fists do 2d4+1 damage.  
| desc = Black fullerite merely dents where weak collagen would be smashed to bits.
| id =  
 
&CYour fists deal 2d4+1 damage.
| id = FulleriteHandBones
| startcybernetic =  
| startcybernetic =  
| destroyonremove =  
| destroyonremove = no
| weight = }}
| weight = 18}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Pentaceps
| name = pentaceps
| cost = 2
| cost = 2
| slots = Feet
| slots = Feet
| desc = Your charge range is increased by 4.  
| desc = The quartet of knee joint extensors gain the assistance of a synthetic fifth.
| id =  
 
| startcybernetic =  
&CYour Charge range is increased by 4 spaces.
| destroyonremove =  
| id = Pentaceps
| weight = }}
| startcybernetic = General
| destroyonremove = no
| weight = 5}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Transparent Skin
| name = transparent skin
| cost = 3
| cost = 3
| slots = Body, Back  
| slots = Body, Back  
| desc = Your DV is increased by 3.
| desc = The new flesh is as ghost film, cloaking none of the machinery of life.
| id =  
 
| startcybernetic =
&C+3 DV
| destroyonremove =  
| id = TransparentSkin
| weight = }}
| destroyonremove = no
| weight = 5}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Bionic Hands
| name = bionic hands
| cost = 3
| cost = 3
| slots = Hands
| slots = Hands
| desc =Your Agility is increased by 1.
| desc =A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement.
| id =  
 
&C+1 Agility
| id = BionicHands
| startcybernetic =  
| startcybernetic =  
| destroyonremove =  
| destroyonremove = no
| weight = }}
| weight = 8}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Bionic Arm
| name = bionic arm
| cost = 3
| cost = 3
| slots = Arm
| slots = Arm
| desc =Your strength is increased by 1.
| desc =A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement.
| id =  
 
| startcybernetic =
&C+1 Strength
| destroyonremove =  
| id = BionicArm
| weight = }}
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Ultra Elastic Ankle Tendons
| name = ultra-elastic ankle tendons
| cost = 3
| cost = 3
| slots = Feet
| slots = Feet
| desc =Your move speed is increased by +10.
| desc =Neutrafoam ropes are banded and bundled into a fluted column.
| id =  
 
| startcybernetic =
&C+10 movespeed
| destroyonremove =  
| id = UltraElasticAnkleTendons
| weight = }}
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Beautiful Visage
| name = beautiful visage
| cost = 2
| cost = 2
| slots = Face
| slots = Face
| desc =Your ego is increased by 1.
| desc =Instructions dictate the reformation of the face into a countenance that arouses latent desires in its onlookers.
| id =  
 
| startcybernetic =
&C+1 Ego
| destroyonremove =  
| id = BeautifulVisage
| weight = }}
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Dopamine Synth
| name = dopamine synth
| cost = 3
| cost = 3
| slots = Head
| slots = Head
| desc =Increases your willpower by 1.
| desc =The microscopic cartridge synthesizes dopamine at a rapid rate and floods the neural pathways in motivational bliss.
| id =  
 
| startcybernetic =
&C+1 Willpower
| destroyonremove =  
| id = DopamineSynth
| weight = }}
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Bionic Heart
| name = bionic heart
| cost = 2
| cost = 2
| slots = Body
| slots = Body
| desc =Increases your toughness by 1.
| desc =An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue.
| id =  
 
| startcybernetic =
&C+1 Toughness
| destroyonremove =  
| id = BionicHeart
| weight = }}
| destroyonremove = no
| weight = 2}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Giant Hands
| name = giant hands
| cost = 3
| cost = 3
| slots = Hands
| slots = Hands
| desc =You may wield two-handed melee weapons in one hand.  
| desc =For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.
| id =  
 
&CYou can wield two-handed melee weapons in one hand.
| id = GiantHands
| destroyonremove = no
| weight = 3}}
{{!}}-
{{Cybernetic
| name = inflatable axons
| cost = 2
| slots = Head
| desc =Nanoscopic stents inflate the gossamer brain-threads that restrict the conduction of the will.
 
&CActivated. Cooldown 100.
&CYou gain +40 quickness for 10 rounds, then you become sluggish for 10 rounds (-10 quickness).
| id = InflatableAxons
| startcybernetic = General
| destroyonremove = no
| weight = 0}}
{{!}}-
{{Cybernetic
| name = nocturnal apex
| cost = 2
| slots = Head
| desc =The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices.
 
&C+10% regeneration during the day.
Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds.
| id = NocturnalApex
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
| destroyonremove = no
| weight = 0}}
{{!}}-
{{Cybernetic
| name = electromagnetic sensor
| cost = 1
| slots = Head, Face, Back, Body, Feet , Arm, Hands
| desc = Small distortions in the electromagnetic field caused by machine folk are visible to this sensor.
 
&CYou detect nearby robots without having to see them.
| id = ElectromagneticSensor
| startcybernetic =  
| startcybernetic =  
| destroyonremove =  
| destroyonremove = no
| weight = }}
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name =  
| name = matter recompositer
| cost =  
| cost = 3
| slots =  
| slots = Body
| desc =
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby.
| id =  
 
&CActivated. Cooldown 100.
&CYou teleport to a random, explored space on the map
| id = MatterRecompositer
| startcybernetic =  
| startcybernetic =  
| destroyonremove =  
| destroyonremove = no
| weight = }}
| weight = 5}}
{{!}}-
{{Cybernetic
| name = air current microsensor
| cost = 2
| slots = Body, Head
| desc = Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead.
 
&CStaircases and other up/down map transitions are always revealed to you.
| id = AirCurrentMicrosensor
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| destroyonremove = no
| weight = 0}}
{{!}}-
{{Cybernetic
| name = custom visage
| cost = 3
| slots = Face
| desc = Meticulously detailed modeling software and instructions for facial reformation allow the host to assume the visage of choice, forever obsoleting masks.
 
&C+300 reputation with a faction you choose at installation time
| id = CustomVisage
| destroyonremove = yes
| weight = 0}}
{{!}}-
{{Cybernetic
| name = communications interlock
| cost = 2
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| desc = Between the multipronged sticktool and cipherbox, one can interface with all available robotic ports.
 
&CYou rebuke robots as if you were 5 levels higher.
| id = CommunicationsInterlock
| destroyonremove = no
| weight = 1}}
{{!}}-
{{Cybernetic
| name = security interlock
| cost = 3
| slots = Hands,Feet,Body,Back,Face,Arm,Head
| desc Fluted keys for every wavelength along every spectrum permit entrance through every portal.
 
&CYou can unlock any door.
| id = SecurityInterlock
| destroyonremove = yes
| weight = 1}}
{{!}}-
{{Cybernetic
| name = intravenous port
| cost = 3
| slots = Hands,Feet,Body,Back,Face,Arm,Head
| desc = Three catheters imprint the skin from underneath.
 
&CThe effects of tonics last twice as long.
| id = IntravenousPort
| destroyonremove = no
| weight = 1}}
{{!}}-
{{Cybernetic
| name = high-grade dermal insulation
| cost = 3
| slots = Body,Head,Back
| desc = Pillowy neutrofoam scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.
 
&C+9 Heat Resistance
&C+9 Cold Resistance
&C+9 Electrical Resistance
&C+9 Acid Resistance
| id = HighGradeDermalInsulation
| destroyonremove = yes
| weight = 3}}
{{!}}-
{{Cybernetic
| name = MotorizedTreads
| cost = 4
| slots = Feet
| desc = Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion.
 
&C+50 movespeed
&CYou cannot wear shoes.
&CThis implant can't be uninstalled.
| id = MotorizedTreads
| weight = 75}}
{{!}}-
{{Cybernetic
| name = gun rack
| cost = 4
| slots = Back
| desc = The back-mounted gun rack of polished chrome has two slots for pistols to sit over each shoulder or for a single rifle to sit over the shoulder of choice.
 
&CYou gain an additional left and right missile weapon slot.
&CYou cannot wear equipment on your back.
| id = GunRack
| weight = 20}}
{{!}}-
{{Cybernetic
| name = Skillsoft [1 point]
| cost = 1
| slots = Head
| desc = Encoded on this chip are the neural patterns of a particular skill.
 
&CYou gain a random skill whose cost is between 0 and 50 SP.
| id = SingleSkillsoft1
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Skillsoft [2 point]
| cost = 2
| slots = Head
| desc = Encoded on this chip are the neural patterns of a particular skill.
 
&CYou gain a random skill whose cost is between 51 and 150 SP.
| id = SingleSkillsoft2
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Skillsoft [3 point]
| cost = 3
| slots = Head
| desc = Encoded on this chip are the neural patterns of a particular skill.
 
&CYou gain a random skill whose cost greater than 151 SP.
| id = SingleSkillsoft3
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Skillsoft Plus [tree]
| cost = 8
| slots = Head
| desc = Encoded on this chip are the neural patterns of a particular skill tree.
 
&CYou gain access to a whole skill tree.
| id = TreeSkillsoft
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Schemasoft [class, low tier]
| cost = 2
| slots = Head
| desc = Encoded on this chip are the schematics for a whole class of low-tier artifacts.
 
&CYou gain access to every schematic for a single class of artifacts.
| id = Schemasoft2
| destroyonremove = yes
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Schemasoft [class, high-tier]
| cost = 4
| slots = Head
| desc = Encoded on this chip are the schematics for a whole class of high-tier artifacts.
 
&CYou gain access to every schematic for a single class of artifacts.
| id = Schemasoft4
| destroyonremove = yes
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name =  
| name = Schemasoft [class, mid-tier]
| cost =  
| cost = 3
| slots =  
| slots = Head
| desc =
| desc = Encoded on this chip are the schematics for a whole class of mid-tier artifacts.
| id =  
 
| startcybernetic =
&CYou gain access to every schematic for a single class of artifacts.
| destroyonremove =  
| id = Schemasoft3
| weight = }}
| destroyonremove = yes
| weight = 0}}
}}
}}


[[Category:Character]]
[[Category:Character]]

Revision as of 23:16, 19 July 2019

List of Cybernetics

Cybernetics
Name Cost Slots Destroy on remove? Arcologies that start
with this cybernetic
ID
dermal insulation 3 Body, Head, Back yes General DermalInsulation
optical bioscanner 1 Face no General BiologicalIndexer
optical technoscanner 1 Face no General TechnologicalIndexer
force modulator 1 Hands, Feet, Body, Back, Face, Arm, Head no General ForceModulator
night vision 2 Face no General NightVision
hyper-elastic ankle tendons 2 Feet no General HyperElasticAnkleTendons
parabolic muscular subroutine 1 Arm no ParabolicMuscularSubroutine
cherubic visage 1 Face no Artifex, Consul, Praetorian, Eunuch CherubicVisage
translucent skin 2 Body, Back no General TranslucentSkin
stabilizer arm locks 2 Arm no General StabilizerArmLocks
rapid release finger flexors 2 Hands no General RapidReleaseFingerFlexors
carbide hand bones 2 Hands no General CarbideHandBones
fullerite hand bones 4 Hands no FulleriteHandBones
pentaceps 2 Feet no General Pentaceps
transparent skin 3 Body, Back no TransparentSkin
bionic hands 3 Hands no BionicHands
bionic arm 3 Arm no BionicArm
ultra-elastic ankle tendons 3 Feet no UltraElasticAnkleTendons
beautiful visage 2 Face no BeautifulVisage
dopamine synth 3 Head no DopamineSynth
bionic heart 2 Body no BionicHeart
giant hands 3 Hands no GiantHands
inflatable axons 2 Head no General InflatableAxons
nocturnal apex 2 Head no Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist NocturnalApex
electromagnetic sensor 1 Head, Face, Back, Body, Feet , Arm, Hands no ElectromagneticSensor
matter recompositer 3 Body no MatterRecompositer
air current microsensor 2 Body, Head no Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child AirCurrentMicrosensor
custom visage 3 Face yes CustomVisage
communications interlock 2 Hands, Feet, Body, Back, Face, Arm, Head no CommunicationsInterlock
security interlock 3 Hands,Feet,Body,Back,Face,Arm,Head yes SecurityInterlock
intravenous port 3 Hands,Feet,Body,Back,Face,Arm,Head no IntravenousPort
high-grade dermal insulation 3 Body,Head,Back yes HighGradeDermalInsulation
MotorizedTreads 4 Feet no MotorizedTreads
gun rack 4 Back no GunRack
[[Skillsoft [1 point]]] 1 Head no SingleSkillsoft1
[[Skillsoft [2 point]]] 2 Head no SingleSkillsoft2
[[Skillsoft [3 point]]] 3 Head no SingleSkillsoft3
[[Skillsoft Plus [tree]]] 8 Head no TreeSkillsoft
[[Schemasoft [class, low tier]]] 2 Head yes Schemasoft2
[[Schemasoft [class, high-tier]]] 4 Head yes Schemasoft4
[[Schemasoft [class, mid-tier]]] 3 Head yes Schemasoft3