Disarming: Difference between revisions

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== Similar Effects ==
== Similar Effects ==
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes them to gain the [[rusted]] status and be forcefully unequipped (but not dropped).
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped).

Revision as of 21:05, 9 November 2020

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.

Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.

The following skills enable disarming:

NPCs Capable of Disarming

Saad Amus, the Sky-Bear is perhaps most notorious for his ability to disarm the player using his swipe skill.

Similar Effects

  • pulsed field magnets are notable for their Magnetic Pulse ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
  • qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).