Dual Wield: Difference between revisions
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(Add notes about additional limbs.) |
(add base % chance to attack with off-hand) |
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{{in skill tree}} | {{in skill tree}} | ||
==Base Secondary Attack Chance== | |||
The base chance to attack with your off-hand weapon (with no Dual Wield skills) is 15%. <ref><code>XRL.World.Parts.Combat.FireEvent() > "PerformMeleeAttack"</code></ref> | |||
==Additional Limbs== | ==Additional Limbs== | ||
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[[Flurry]] is the only exception. Its effect applies to all additional limbs, including those granted by [[Multiple Arms]] or [[Helping hands]]. | [[Flurry]] is the only exception. Its effect applies to all additional limbs, including those granted by [[Multiple Arms]] or [[Helping hands]]. | ||
==References== | |||
<references /> |
Revision as of 05:29, 1 September 2019
Dual Wield
Skill Tree
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|
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Cost
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300 sp |
Requirements
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17 Agility |
ID
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Dual_Wield |
You are skilled at two-weapon fighting. Your chance to attack with an offhand weapon is increased. |
Skills in the Dual Wield skill tree
Skill | Cost | Stat | Prerequisites | Description |
---|---|---|---|---|
Offhand Strikes | 0 | 17 Agility | Your chance to strike with an off-hand weapon increases to 35%. | |
Ambidexterity | 300 | 21 Agility | Offhand Strikes | Your chance to strike with an off-hand weapon increases to 55%. Flurry's cooldown is reduced by 10. |
Two-weapon Fighting | 300 | 25 Agility | Ambidexterity | Your chance to strike with an off-hand weapon increases to 75%. Flurry's cooldown is reduced by 10. |
Base Secondary Attack Chance
The base chance to attack with your off-hand weapon (with no Dual Wield skills) is 15%. [1]
Additional Limbs
Dual wield skills generally only affect your chance of attacking with a melee weapon in your second hand (the "off-hand"). Offhand Strikes, Ambidexterity, and Two-weapon Fighting have no effect on limbs granted by Multiple Arms or Helping hands.
Flurry is the only exception. Its effect applies to all additional limbs, including those granted by Multiple Arms or Helping hands.
References
- ↑
XRL.World.Parts.Combat.FireEvent() > "PerformMeleeAttack"