Ego Projection: Difference between revisions

Jump to navigation Jump to search
no edit summary
mNo edit summary
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 5:
| cost = 4
| cost = 4
| id = WillForce
| id = WillForce
| code = dh
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Through sheer force of will, you perform uncanny physical feats.
| desc = Through sheer force of will, you perform uncanny physical feats.


Line 14: Line 14:
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to enhance their physical [[attributes]] for a short time.  
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to enhance their physical [[attributes]] for a short time.  


Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's [[Strength]], [[Agility]], and [[Toughness]] respectively, by an amount equal to double the player's [[Ego]] bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain [[Skills and Powers|skills.]]
Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's [[Strength]], [[Agility]], and [[Toughness]] respectively, by an amount equal to double the player's [[Ego]] bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain [[skills.]]


Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.
Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.
When boosting toughness, note that it will immediately increase both your current and maximum HP; this boost (like all boosts from increased toughness) will increase with level. When it wears off, you will lose ''both'' the current and maximum HP that it added; but this cannot kill you - if it would reduce you below 1 HP, it will leave you at 1 instead.
== Formulas ==
== Formulas ==
The following formulas are used to determine low and high duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=WillForce}}
The following formulas are used to determine low and high duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=WillForce}}
Line 156: Line 159:
* Allows the player to potentially boost their physical attributes by a large amount, giving them an edge in combat
* Allows the player to potentially boost their physical attributes by a large amount, giving them an edge in combat
* Potentially useful for a character balancing mental and [[Mutations#Physical Mutations|physical mutations]]
* Potentially useful for a character balancing mental and [[Mutations#Physical Mutations|physical mutations]]
* For [[Esper|Espers]], enhancing Toughness can be useful if the player does not benefit much from Strength or Agility
* For {{favilink|Esper|Espers}}, enhancing Toughness can be useful if the player does not benefit much from Strength or Agility
=== Disadvantages ===
=== Disadvantages ===
* High cost at character creation
* High cost at character creation
* Not very useful if the player has a low Ego bonus
* Not very useful if the player has a low Ego bonus
* Not as useful for characters that don't rely much on their physical attributes
* Not as useful for characters that don't rely much on their physical attributes
==Creatures with Ego Projection==
{{Creatures with the mutation|Ego Projection}}
== References ==
== References ==
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

Navigation menu