Flashbang grenade
$20 | |
<00> | |
Tier
|
1 |
Complexity
|
1 |
Tinker Tier
|
flashbang grenade
A cast iron bulb is clamped by a lever with a pull ring. It's etched with a picture of an eye.
$30 | |
<00> | |
Tier
|
3 |
Complexity
|
1 |
Tinker Tier
|
$40 | |
<001> | |
Tier
|
5 |
Complexity
|
1 |
Tinker Tier
|
This article has information that is missing or not up to par.
Reason: How does the save against confusion work, especially when wearing items that protect against visual flash effects, like mirrorshades? |
This article has information that is missing or not up to par.
Reason: How does the save against confusion work, especially when wearing items that protect against visual flash effects, like mirrorshades?
Reason: How does the save against confusion work, especially when wearing items that protect against visual flash effects, like mirrorshades?
A flashbang grenade is a throwable weapon that explodes when thrown, confusing anything within a radius and duration based on the mark number.
A flashbang grenade is a component of the cure for monochrome.
Grenade | Radius | Confusion Duration |
---|---|---|
flashbang grenade mk I | 2 | 1d4+45-8 (Avg: 6.5) |
flashbang grenade mk II | 3 | 2d4+46-12 (Avg: 9) |
flashbang grenade mk III | 4 | 3d4+47-16 (Avg: 11.5) |
Tips
- While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.
- Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse.