Jungle: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{Missing info|Lair info is manually populated}}
{{Location
{{Location
|desc    = Braids of roots and ribbons of fronds dimensionalize the flat loam. Something's home a discarded leaf makes.
|desc    = Braids of roots and ribbons of fronds dimensionalize the flat loam. Something's home a discarded leaf makes.
Line 12: Line 13:
=={{PAGENAME}} Creatures==
=={{PAGENAME}} Creatures==
{{:Data:Jungle Creatures}}
{{:Data:Jungle Creatures}}
==Possible Lair Owners==
==Possible Lair Owners==
{{cols|2|
{{cols|2|
Line 45: Line 47:
=={{PAGENAME}} Plants==
=={{PAGENAME}} Plants==
{{:Data:Jungle Plants}}
{{:Data:Jungle Plants}}
=={{PAGENAME}} Ingredients==
=={{PAGENAME}} Ingredients==
{{:Data:Jungle Ingredients}}
{{:Data:Jungle Ingredients}}


[[Category:Terrain]]
[[Category:Terrain]]

Revision as of 18:48, 5 May 2022

This article has information that is missing or not up to par.
Reason: Lair info is manually populated
jungle

Braids of roots and ribbons of fronds dimensionalize the flat loam. Something's home a discarded leaf makes.

Perfect

The jungle is a very hazardous world map terrain for low-to-mid-level characters. This is in large part due to its population of goatfolk, who have formidable stats, carbide-level equipment, plentiful explosives, and start hostile to the player by default. Zones within jungle terrain can occasionally generate with a similar generation logic to ruins terrain.

Notable Locations

Jungle Creatures


Possible Lair Owners

All goatfolk:

All Naphtaali:

Jungle Plants


Jungle Ingredients