Large boulder: Difference between revisions
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== Thrown Weapon Behavior == | == Thrown Weapon Behavior == | ||
{{main|Thrown weapon combat}} | {{main|Thrown weapon combat}} | ||
Like all thrown weapons | Like all thrown weapons if the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}} | ||
== References == | == References == |
Revision as of 15:47, 29 November 2020
large boulder
Character
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ID?
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LargeBoulder |
Extra Info:
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Infobox data from game version 2.0.201.53
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large boulder
A huge piece of rock, older than every idea.
The large boulder is a thrown weapon with extremely high penetration and damage potential. It is possible to pick up and throw a large boulder even if it would make you exceed your carry weight. This trait can be useful for blocking corridors in zones without digging creatures.
Creatures crushed under large boulders cannot be looted until the boulder has been removed.
Thrown Weapon Behavior
Main article: Thrown weapon combat
Like all thrown weapons if the large boulder is used as a melee weapon, it acts only as a 4/4 1d21-2 (Avg: 1.5) cudgel weapon.[1]
References
- ↑
XRL.World.Parts.Combat
, methodFireEvent
, in theMeleeAttackWithWeapon
case