Maghammer

From Caves of Qud Wiki
Revision as of 20:15, 9 September 2019 by imported>Trashmonks (Updated by Teamtoto using QBE v1.0rc1)
Jump to navigation Jump to search
maghammer
Maghammer.png
5/11
PV/Max PV
♥
6d2
average: 9range: 6-12
$
520.00
Commerce Value
20
lbs.
Weight
Charge per Use

10

Complexity

3

Tier

5

<0345>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Maghammer

Spawns in

MeleeWeapons

Extra Info:
  • Requires two hands to wield
  • Made out of Metal
maghammer

Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets.

hi

Latches onto metal objects for 8-12 rounds.

Perfect

The maghammer is an artifact that, on hit, will latch onto metal creatures or a creature wearing Metal equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength save of 20. While latched on, each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the maghammer.[1]

The maghammer can be tinkered with a randomized bit (<A>, <B>, <C>, or <D>) and <345>.

References

  1. XRL.World.Parts.LatchesOn