Mainframe status panel: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Character
{{Character
| title = {{Qud text|mainframe status panel}}
| title = {{Qud text|mainframe status panel}}
Line 9: Line 9:
| dv = -10
| dv = -10
| ma = 0
| ma = 0
| weight = 10000
| featureweightinfo = no
| chargeused = 10
| chargeused = 10
| chargefunction = Display
| chargefunction = Display
Line 15: Line 17:
| colorstr = &amp;y^y
| colorstr = &amp;y^y
| renderstr = █
| renderstr = █
| extra = {{Extra info|metal = yes | flyover = no | isoccluding = yes}}
| extra = {{Extra info|weight = 10000 | metal = yes | flyover = no | isoccluding = yes}}
| inheritingfrom = GritGateMainframeWall
| inheritingfrom = GritGateMainframeWall
| electric = 50
| electric = 50

Revision as of 04:17, 1 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
mainframe status panel
Mainframe status panel
Character

ID?Use this ID to Wish for mainframe status panel

GritGate Mainframe Status Panel

Charge per Use

10

Charge Used For

Display

Tier

5


Extra info:
mainframe status panel

Across a field of brass and chrome diodes blink in gyres.

Perfect

The mainframe status panel is a component of Ereshkigal.