Mental Armor (MA): Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (added AV comparison)
m (indicate this is not necessarily an exhaustive list + capitalization/link tweaks)
Line 2: Line 2:
{{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}}
{{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}}


Mental Armor ({{name}}) is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[Psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.
Mental Armor ({{name}}) is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.


There are only a few methods for the player to boost {{name}}:
There are a limited number of ways for the player to boost {{name}}. Some of those options include:


* The [[Mental Mirror]] mutation adds a 3+Mutation Level bonus to MA and reflects blocked mental attacks. However, this only applies to one attack per cooldown.
* The [[Mental Mirror]] mutation adds a 3+Mutation Level bonus to MA and reflects blocked mental attacks. However, this only applies to one attack per cooldown.
* Cooking with [[Lah petals]]
* Cooking with {{favilink|lah petals}}
* Cooking a meal which is [[Taste-based cooking effects|tasty]]
* Cooking a meal which is [[Taste-based cooking effects|tasty]]
* Wearing a [[Psychic meridian]]
* Wearing a {{favilink|psychic meridian}}
* Increasing the [[Willpower]] attribute, such as by:
* Increasing the [[Willpower]] attribute, such as by:
** Cooking with [[Mashed lag]]
** Gaining levels and spending [[attribute]] points
** Wearing a helmet of [[Serene visage]]
** Cooking with {{favilink|mashed lag}}
** Wearing a helmet of [[serene visage]]


[[Category:Battle Mechanics]]
[[Category:Battle Mechanics]]

Revision as of 17:23, 5 November 2021

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA.

Ten Things You Should Do When You Start to Play

Mental Armor (Mental Armor (MA)) is a creature's primary protection against psychic attacks including Confusion, Sunder Mind and psionic weapons. Base MA is calculated from the creature's Willpower bonus. Against psychic damage attacks, it functions identically to AV against physical attacks.

There are a limited number of ways for the player to boost Mental Armor (MA). Some of those options include: