Mirrorshades: Difference between revisions
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| reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}} | | reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}} | ||
| wornon = Face | | wornon = Face | ||
| supportedmods = CommonMods,EyewearMods | |||
| desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized. | | desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized. | ||
Line 27: | Line 28: | ||
{{Qud shader|C|{{(}}+1 Ego{{)}}}} | {{Qud shader|C|{{(}}+1 Ego{{)}}}} | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 01:02, 3 October 2021
mirrorshades
Complexity
|
0 |
---|---|
Tier
|
3 |
<03> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Reputation Bonus
|
mysterious strangers: 100 |
Potential
Mods? |
|
Character
|
] |
ID?
|
Mirrorshades |
Worn On
|
Face |
Attributes
|
1 Ego |
Extra Info:
| |
Infobox data from game version 2.0.201.114
|
mirrorshades
Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.
+100 reputation with mysterious strangers
+1 Ego
Wearing a pair of mirrorshades grants +1 Ego and provides protection against visual flash effects.
Mirrorshades, along with spectacles, are the only two items that grant corrected vision, which corrects the short-distance vision caused by Myopia. They are both very fragile, however, and have a 1% chance every hit to become broken.[1] Modding the mirrorshades to be sturdy prevents this.
References
- ↑
XRL.World.Parts.Spectacles