Nano-neuro animator: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|nanoneuro|{{(}}nano-neuro{{)}}}} {{Qud shader|Y|{{(}}animator{{)}}}}}}
| title = {{Qud text|{{Qud shader|nanoneuro|{{(}}nano-neuro{{)}}}} {{Qud shader|Y|{{(}}animator{{)}}}}}}
Line 6: Line 6:
| overrideimages = {{altimage start}}{{altimage | nanoneuro animator identified.png | type = identified}}{{altimage | nanoneuro animator unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | nanoneuro animator identified.png | type = identified}}{{altimage | nanoneuro animator unidentified.png | type = unidentified}}{{altimage end}}
| weight = 12
| weight = 12
| featureweightinfo = yes
| commerce = 900
| commerce = 900
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 5000
| chargefunction = Object Animation
| id = Neuro Animator
| id = Neuro Animator
| complexity = 7
| complexity = 7

Revision as of 01:18, 7 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
nano-neuro animator
$
900.00
Commerce Value
12
lbs.
Weight
Charge per Use

5000 Lead-acid cell: not functionalSolar cell: not functionalFidget cell: not functionalCombustion cell: 1 useChem cell: 2 usesThermoelectric cell: 8 usesBiodynamic cell: 12 usesNuclear cell: 20 usesAntimatter cell: 40 usesMecha power core: 100 uses

Charge Used For

Object Animation

Complexity

7

Tier

7

<0067>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Character

ID?Use this ID to Wish for the item

Neuro Animator

Extra Info:
nano-neuro animator

Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market.

Perfect
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