Nanopneumatic jackhammer: Difference between revisions
Jump to navigation
Jump to search
imported>Trashmonks |
imported>Trashmonks |
||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.199.1}} | ||
{{Item | {{Item | ||
| title = {{Qud text|nanopneumatic jackhammer}} | | title = {{Qud text|nanopneumatic jackhammer}} | ||
Line 16: | Line 16: | ||
| colorstr = &C | | colorstr = &C | ||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}} | | dynamictable = {{Dynamic object|MeleeWeapons|Nanopneumatic Jackhammer}} |
Revision as of 01:19, 9 January 2020
This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it.
nanopneumatic jackhammer
Complexity
|
2 |
---|---|
Tier
|
2 |
Skill Used
|
|
Character
|
\ |
ID?
|
Nanopneumatic Jackhammer |
Uses Slots
|
Hand, Hand, Back |
Spawns in
|
|
Extra Info:
|
nanopneumatic jackhammer
A colossal jackhammer.
When powered and equipped, the nanopneumatic jackhammer has a 24 penetration bonus against walls and deals 1/4 of its total HP in damage. This means that all walls will be destroyed after 4 successful penetrations.
The nanopneumatic jackhammer requires an energy cell to work, and uses up 1 charge every hit.