Nanopneumatic jackhammer: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.199. | {{As Of Patch|2.0.199.5}} | ||
{{Item | {{Item | ||
| title = {{Qud text|nanopneumatic jackhammer}} | | title = {{Qud text|nanopneumatic jackhammer}} | ||
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| categories = Cudgels | | categories = Cudgels | ||
}} | }} | ||
<!-- END QBE -->When powered and equipped, the {{name}} has a 24 {{PV}} penetration bonus against [[:Category:Walls|walls]] and deals 1/4 of its total HP in damage. This means that all walls will be destroyed after 4 successful penetrations. | <!-- END QBE --> | ||
When powered and equipped, the {{name}} has a 24 {{PV}} penetration bonus against [[:Category:Walls|walls]] and deals 1/4 of its total HP in damage. This means that all walls will be destroyed after 4 successful penetrations. | |||
The {{name}} requires an energy cell to work, and uses up 1 charge every hit. | The {{name}} requires an energy cell to work, and uses up 1 charge every hit. |
Revision as of 15:19, 18 April 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
nanopneumatic jackhammer
Complexity
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2 |
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Tier
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2 |
Skill Used
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Character
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ID?
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Nanopneumatic Jackhammer |
Uses Slots
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Hand, Hand, Back |
Spawns in
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Extra Info:
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nanopneumatic jackhammer
A colossal jackhammer.
When powered and equipped, the nanopneumatic jackhammer has a 24 penetration bonus against walls and deals 1/4 of its total HP in damage. This means that all walls will be destroyed after 4 successful penetrations.
The nanopneumatic jackhammer requires an energy cell to work, and uses up 1 charge every hit.