Osseous ash: Difference between revisions
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'''Miasmatic ash''' is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].<ref><code>ObjectBlueprints.xml</code></ref> | '''Miasmatic ash''' is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].<ref><code>ObjectBlueprints.xml</code></ref> | ||
Creatures capable of respiration who occupy the same tile as a cloud of miasmatic ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|namespace=XRL.World.Parts|class=GasAsh}} | Creatures capable of respiration who occupy the same tile as a cloud of miasmatic ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}} | ||
Such creatures who enter a cloud of miasmatic ash will also be afflicted with the {{qud text|&Kchoking on ash}} status condition. Upon exiting the cloud, the creature will suffer {{Heart}}2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain miasmatic ash.{{Code Reference|namespace=XRL.World.Effects|class=AshPoison}} | Such creatures who enter a cloud of miasmatic ash will also be afflicted with the {{qud text|&Kchoking on ash}} status condition. Upon exiting the cloud, the creature will suffer {{Heart}}2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain miasmatic ash.{{Code Reference|namespace=XRL.World.Effects|class=AshPoison}} | ||
'''Miasmatic ash''' also has the potential to be [[occluding]], which is a unique quality among [[:Category:Gases|gases]]. Whenever {{name}} has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures. | |||
== References == | == References == | ||
<references/> | <references/> |
Revision as of 14:47, 1 December 2020
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MiasmaticAsh |
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Infobox data from game version 2.0.201.53
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Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside.
Miasmatic ash is a type of gas that deals damage to creatures capable of respiration. It is produced when grave moss burns.[1]
Creatures capable of respiration who occupy the same tile as a cloud of miasmatic ash will take damage every round based on the cloud's density, where damage is equal to Density / 10.[2]
Such creatures who enter a cloud of miasmatic ash will also be afflicted with the choking on ash status condition. Upon exiting the cloud, the creature will suffer 2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain miasmatic ash.[3]
Miasmatic ash also has the potential to be occluding, which is a unique quality among gases. Whenever miasmatic ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.