Osseous ash: Difference between revisions
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| id = MiasmaticAsh | | id = MiasmaticAsh | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = K | |||
| renderstr = ▓ | | renderstr = ▓ | ||
| inheritingfrom = Gas | | inheritingfrom = Gas | ||
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| desc = Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside. | | desc = Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside. | ||
| categories = Gases | | categories = Gases | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
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Revision as of 19:44, 13 February 2021
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Character
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MiasmaticAsh |
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Infobox data from game version 2.0.201.69
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Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside.
Miasmatic ash is a type of gas that deals damage to creatures capable of respiration. It is produced when grave moss burns.[1]
Creatures capable of respiration who occupy the same tile as a cloud of miasmatic ash will take damage every round based on the cloud's density, where damage is equal to Density / 10.[2]
Such creatures who enter a cloud of miasmatic ash will also be afflicted with the choking on ash status condition. Upon exiting the cloud, the creature will suffer 2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain miasmatic ash.[3]
Miasmatic ash also has the potential to be occluding, which is a unique quality among gases. Whenever miasmatic ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.[2]