Osseous ash: Difference between revisions
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{{Aliases|ids=MiasmaticAsh80, MiasmaticAsh200}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | {{Aliases|ids=MiasmaticAsh80, MiasmaticAsh200}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|osseous ash}} | ||
| image = miasmatic ash.png | | image = miasmatic ash.png | ||
| gif = miasmatic ash animated.gif | | gif = miasmatic ash animated.gif |
Revision as of 20:54, 28 February 2021
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MiasmaticAsh |
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Infobox data from game version 2.0.201.69
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Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside.
Miasmatic ash is a type of gas that deals damage to creatures capable of respiration. It is produced when grave moss burns.[1]
Creatures capable of respiration who occupy the same tile as a cloud of miasmatic ash will take damage every round based on the cloud's density, where damage is equal to Density / 10.[2]
Such creatures who enter a cloud of miasmatic ash will also be afflicted with the choking on ash status condition. Upon exiting the cloud, the creature will suffer 2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain miasmatic ash.[3]
Miasmatic ash also has the potential to be occluding, which is a unique quality among gases. Whenever osseous ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.[2]