Osseous ash: Difference between revisions

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'''Miasmatic ash''' is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].<ref><code>ObjectBlueprints.xml</code></ref>
{{name}} is a type of [[gas]] that deals damage to creatures capable of [[respiration]]. It is produced when {{favilink|grave moss}} [[burning|burns]].<ref><code>ObjectBlueprints.xml</code></ref>


Creatures capable of respiration who occupy the same tile as a cloud of miasmatic ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}}
Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to '''Density / 10'''.{{Code Reference|name=GasAsh|namespace=XRL.World.Parts|class=GasAsh}}


Such creatures who enter a cloud of miasmatic ash will also be afflicted with the {{qud text|&Kchoking on ash}} status condition. Upon exiting the cloud, the creature will suffer {{Heart}}2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain miasmatic ash.{{Code Reference|namespace=XRL.World.Effects|class=AshPoison}}
Such creatures who enter a cloud of osseous ash will also be afflicted with the {{qud text|&Kchoking on ash}} status condition. Upon exiting the cloud, the creature will suffer {{Heart}}2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain osseous ash.{{Code Reference|namespace=XRL.World.Effects|class=AshPoison}}


'''Miasmatic ash''' also has the potential to be [[occluding]], which is a unique quality among [[:Category:Gases|gases]]. Whenever {{name}} has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.<ref name="GasAsh" />
Osseous ash also has the potential to be [[occluding]], which is a unique quality among [[:Category:Gases|gases]]. Whenever osseous ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.<ref name="GasAsh" />


== References ==
== References ==
<references/>
<references/>

Revision as of 04:58, 5 March 2021

osseous ash
Osseous ash
Seeping?Whether this gas can
seep through walls

no

Character

ID?Use this ID to Wish for the item

MiasmaticAsh

Spawns in

AjiConch

osseous ash

Bits of dead matter are aerosolized into a thick coal fog. Light is lost inside.

Perfect

osseous ash is a type of gas that deals damage to creatures capable of respiration. It is produced when grave moss burns.[1]

Creatures capable of respiration who occupy the same tile as a cloud of osseous ash will take damage every round based on the cloud's density, where damage is equal to Density / 10.[2]

Such creatures who enter a cloud of osseous ash will also be afflicted with the choking on ash status condition. Upon exiting the cloud, the creature will suffer ♥2 damage every round for 1-10 rounds, so long as the tile they occupy at the end of their turn does not contain osseous ash.[3]

Osseous ash also has the potential to be occluding, which is a unique quality among gases. Whenever osseous ash has a density of 40 units or greater in a particular tile, it will become occluding and block the vision of the player and other creatures.[2]

References

  1. ObjectBlueprints.xml
  2. 2.0 2.1 XRL.World.Parts.GasAsh
  3. XRL.World.Effects.AshPoison