Rebuke Robot: Difference between revisions
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{{ | {{As Of Patch|2.0.202.22}} | ||
{{Name}} is an ability possessed by all [[True Kin]] player characters that | {{Name}} is an ability possessed by all [[True Kin]] player characters, as well as humanoids such as Putus Templar, that allow them to either turn robots non-hostile or recruit them as companions. Like other recruitment skills, Rebuke Robot can only have one companion recruited with it at a time. If a new robot is rebuked, the leader must let go of the previous companion. | ||
To rebuke, the creature must not be [[frozen]] or have a missing tongue from [[glotrot]]. If they do not, they can pick an adjacent cell to select a target to rebuke. The target must also have a <code>Brain</code> part, which is different than having a mind for sundering/domination purposes. | |||
== Formula == | |||
The success calculation is done the same way damage [[penetration]] is calculated in [[melee combat]] (''for full calculation method, see [[Penetration (PV)#Melee Penetration]]''). However, PV is replaced with Rebuke Strength and the AV is replaced with the target's Rebuke Defense. Rebuke Defense and Rebuke Strength are calculated as follows: | |||
<math alt="">\text{Rebuke Defense} = \text{Target's Level} \times \frac{4}{5} + \text{Target's MA} + \text{Status Bonus}</math> | |||
The rebuke defense's bonus is based on the | |||
The status based bonus depends on two things: | |||
* if the target is already [[Proselytized]] (+1) | |||
* If the target is already [[rebuked]] (+1) | |||
<math alt="">\text{Rebuke Strength} = \text{Rebuker's Level} \times \frac{4}{5} + \text{Rebuker's Ego Mod}</math> | |||
== Results == | |||
Unlike [[Proselytize]] and [[Beguiling]], there are intermediate results in between recruiting or failing to recruit. Like Proselytize, failing does not provoke hostility. | |||
{| class="wikitable" | |||
! Number of Penetrations | |||
! Message | |||
! Result | |||
|- | |||
| 0 | |||
| Your argument does not compute. | |||
| Nothing happens. | |||
|- | |||
| 1 | |||
| rowspan="2" | (target) wander(s) away disinterestedly. | |||
| rowspan="2" | The target becomes neutral (even if they were hostile), their AI forgets their current target, and wanders around aimlessly. | |||
|- | |||
| 2 | |||
|- | |||
| ≥3 | |||
| You rebuke [the] (target) into submission. | |||
| The robot is successfully recruited. If the player character already has a rebuked robot, they will be prompted whether they would like to release the prior robot. | |||
|} | |||
== Trivia == | |||
* In code, Rebuke Robot is an unlisted, unlearnable skill under the [[Persuasion]] skill tree. | |||
== References == | |||
* Unless listed as such, all information comes from <code>XRL.World.Parts.Skill.Persuasion_RebukeRobot</code>. |
Revision as of 03:04, 18 January 2021
This information is reliable as of patch 2.0.202.22. If this is no longer the current patch, you can help by updating it. |
Rebuke Robot is an ability possessed by all True Kin player characters, as well as humanoids such as Putus Templar, that allow them to either turn robots non-hostile or recruit them as companions. Like other recruitment skills, Rebuke Robot can only have one companion recruited with it at a time. If a new robot is rebuked, the leader must let go of the previous companion.
To rebuke, the creature must not be frozen or have a missing tongue from glotrot. If they do not, they can pick an adjacent cell to select a target to rebuke. The target must also have a Brain
part, which is different than having a mind for sundering/domination purposes.
Formula
The success calculation is done the same way damage penetration is calculated in melee combat (for full calculation method, see Penetration (PV)#Melee Penetration). However, PV is replaced with Rebuke Strength and the AV is replaced with the target's Rebuke Defense. Rebuke Defense and Rebuke Strength are calculated as follows:
The rebuke defense's bonus is based on the The status based bonus depends on two things:
- if the target is already Proselytized (+1)
- If the target is already rebuked (+1)
Results
Unlike Proselytize and Beguiling, there are intermediate results in between recruiting or failing to recruit. Like Proselytize, failing does not provoke hostility.
Number of Penetrations | Message | Result |
---|---|---|
0 | Your argument does not compute. | Nothing happens. |
1 | (target) wander(s) away disinterestedly. | The target becomes neutral (even if they were hostile), their AI forgets their current target, and wanders around aimlessly. |
2 | ||
≥3 | You rebuke [the] (target) into submission. | The robot is successfully recruited. If the player character already has a rebuked robot, they will be prompted whether they would like to release the prior robot. |
Trivia
- In code, Rebuke Robot is an unlisted, unlearnable skill under the Persuasion skill tree.
References
- Unless listed as such, all information comes from
XRL.World.Parts.Skill.Persuasion_RebukeRobot
.