Reflect: Difference between revisions

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{{Mod
{{Ability
| title      ={{Qud text|Glass Armor}}
| title      =Glass Armor
| type      =Armor
| reliconly  =yes
| id        =ModGlassArmor
| value      =1
| desc      =&CReflects (tier)% damage back at your attackers, rounded up.
| desc      =&CReflects (tier)% damage back at your attackers, rounded up.
| notxml      =yes
}}
}}
A power of some [[relic]] and [[extradimensional]] armor and shields. Additionally, {{favilink|quartzfur hat|plural}}, {{favilink|quartzfur gloves}}, and {{favilink|quartzfur cloak|plural}} are always generated with this mod at tier 5.
For more information about reflecting damage, refer to the [[reflection]] page.
== Tips ==
<!-- This section is excerpted in other places using Template:Excerpt (i.e. Quartzfur equipment pages). Please do not change the section title without updating the other pages that excerpt it. -->
{{Opinion}}
* Having a source of damage reflection will prevent ongoing damage from enemy {{favilink|Sunder Mind}}.
* Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
<noinclude>[[Category:Relic Powers]]</noinclude>

Latest revision as of 18:02, 20 December 2021

Glass Armor

Reflects (tier)% damage back at your attackers, rounded up.

A power of some relic and extradimensional armor and shields. Additionally, quartzfur hats, quartzfur gloves, and quartzfur cloaks are always generated with this mod at tier 5.

For more information about reflecting damage, refer to the reflection page.

Tips

This section is opinion-based. Your mileage may vary.
  • Having a source of damage reflection will prevent ongoing damage from enemy Sunder Mind.
  • Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." cooking trigger condition with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.