Relic

Revision as of 22:13, 2 September 2019 by Egocarib (talk | contribs) (note about book value)

Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of Item Mods that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.

Relic Weapons, Armor, and Shields

The following modifications can be generated on weapons or armor. Gold-colored values are randomly determined. Chrome-colored values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).

Modifications marked with an M count as an item mod for tinkering purposes (items can have a maximum of 3 tinkered mods).

Modifications marked with an E require an energy cell to function.

Mod Effect Applicable Items
Transmute into Gem M 0.4%-3.2% chance to transmute any attacked target into a gemstone when it is hit. Weapons
Glazed M 10-26% chance to dismember on hit. Weapons
Relic Freezing ME 5 to 16-22 cold damage on hit ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]). [1] Players with the tinkering skill can also stack a regular freezing mod onto the same item. Weapons
Beetle Host ME When powered, discharges a clockwork beetle friend on hit. Drains cell power quickly. Weapons
Fatecaller M 50% of the time, the Fates have their way. Weapons
Improved Teleportation M Grants you Teleportation at level 1-8. If you already have Teleportation, its level is increased by 1-8. Weapons
Powered Strength Boost E +1-2 Strength Weapons and Shields
Powered Willpower Boost E +1-2 Willpower Weapons and Shields
Powered Ego Boost E +1-2 Ego Weapons and Shields
Improved Light Manipulation M Grants you Light Manipulation at level 1-8. If you already have Light Manipulation, its level is increased by 1-8. Weapons, Armor, and Shields
Improved Temporal Fugue M Grants you Temporal Fugue at level 1-8. If you already have Temporal Fugue, its level is increased by 1-8. Weapons, Armor, and Shields
Improved Electrical Generation M Grants you Electrical Generation at level 1-8. If you already have Electrical Generation, its level is increased by 1-8. Weapons, Armor, and Shields
Loved by a Faction +400 Reputation with <faction>. Weapons, Armor, and Shields
Liked by a Faction +200 Reputation with <faction>. Weapons, Armor, and Shields
Faction Slayer M 1%-8% chance to behead <faction members> on hit. (behead chance only applies when using the item itself as a weapon)
-200 Reputation with <faction>.
Weapons, Armor, and Shields
Traveller's Boon - Movespeed E +(1-4+8-32) Movement speed
+(20-40+0-70) lbs. carry capacity.
(Movement speed bonus requires energy cell, carry capacity does not.)
Armor and Shields
Traveller's Boon - Teleportation M Grants you Teleportation at level 1-8. If you already have Teleportation, its level is increased by 1-8.
+(20-40+0-70) lbs. carry capacity.
Armor and Shields
Improved Clairvoyance M Grants you Clairvoyance at level 1-8. If you already have Clairvoyance, its level is increased by 1-8. Armor and Shields
Blink ME Whenever you're about to take damage, there's a 6%-13% chance you blink away instead. Armor and Shields
Improved Attribute +1-2 to Strength, Intelligence, Willpower, or Ego Armor
Improved Cold Resistance +1-2 Cold resistance Armor
Reflect M Reflects 1%-8% damage back at your attackers, rounded up. Shields
Powered Intelligence Boost E +1-2 Intelligence Shields
Powered Cold Resistance Boost E +20-30 Cold Resistance Shields

Intrinsic Boosts

In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.

Item Type Mod Effect
Weapons Improved PV +1 penetration bonus
Shields Improved Block M Your chance to block with shields is increased by 25%.
Armor Relic armor is randomly assigned one of the following boosts:
Improved DV +1 DV
Improved AV +1 AV
Improved Resistance +10 to Cold, Heat, Acid, or Electrical Resistance
Improved Attribute +1 to Strength, Agility, Intelligence, Willpower, or Ego
Improved Accuracy +2 To-Hit
Improved Quickness +5-10 Quickness

Relic Curio

Some relic appear as a single use-items. These are called curios. Possible item listed below:

Relic Books

Relic Book
Tinkerable
AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

2/5

ID

StandaloneMarkovBook

Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:

  • Book
  • Treaty
  • Chronology
  • Philosophy
  • Hypothesis
  • Account
  • Allegory
  • Wintry Truth

Relic books have a much higher value than normal books when sold or traded to Sheba Hagadias, Librarian of the Stilt for experience points.

Relic Tonic

Basically, it's just Eaters' nectar injector with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.

Relic Tonic
Tinkerable
AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier
ID

NectarTonic

You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant)

You gain one attribute point (true kin).

References

  1. XRL.World.Parts.ModRelicFreezing.GetDamageRange()