Ruins: Difference between revisions

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== Notable Locations ==
== Notable Locations ==
* {{Favilink|Grit Gate}}
* {{Favilink|Grit Gate}}
==Zone tier==
{| class="wikitable"
! Depth
! Zone tier
|-
| 0-10
| 4
|-
| 11-20
| 5
|-
| 21-30
| 6
|-
| 31-35
| 7
|-
| 36+
| 8
|}


== Ruins Creatures ==
== Ruins Creatures ==

Revision as of 17:22, 21 June 2022

This Ruins page describes a type of terrain on the world map. For a more general usage of the term, see Ruins (disambiguation).
Disambiguation This Ruins page describes a type of terrain on the world map. For a more general usage of the term, see Ruins (disambiguation).
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

This article has information that is missing or not up to par.
Reason: Lair info is manually populated
ruins

Here crumble the mysterious Eaters' vine-swathed works, spun on the cyclopean lathe in an ageless past. Chrome steeples and parapets that rise above the clutches of shale hint at the labyrinths beneath them.

Perfect

Ruins are a risky world map terrain to travel over for low-level characters, mainly due to a plethora of hostile turrets and other robots that can appear there. It can be a reliable place to find electric snails if you need the corpse for a fungal infection cure.

Notable Locations

Zone tier

Depth Zone tier
0-10 4
11-20 5
21-30 6
31-35 7
36+ 8

Ruins Creatures


Possible Lair Owners

Ruins Plants

Ruins Ingredients