Small wax nodule: Difference between revisions

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m (favilink molten wax)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Item
{{Item
| title = {{Qud text|wax nodule}}
| title = {{Qud text|small wax nodule}}
| image = wax nodule.png
| image = small wax nodule.png
| pv = 5
| pv = 5
| maxpv = 5
| maxpv = 5
| damage = 1d2
| damage = 1d2
| weight = 10000
| weight = 10
| featureweightinfo = no
| featureweightinfo = yes
| commerce = 0.01
| isthrown = yes
| isthrown = yes
| id = Wax Nodule
| id = Wax Nodule
Line 13: Line 14:
| tilecolors = YY
| tilecolors = YY
| renderstr = ▒
| renderstr = ▒
| extra = {{Extra info|weight = 10000 | flametemperature = 250}}
| extra = {{Extra info|flametemperature = 250}}
| inheritingfrom = Small Stone
| inheritingfrom = Small Stone
| dynamictable = {{Dynamic object|Items|Wax Nodule}}
| desc = Wax, secreted by plants and cooled into a block.
| desc = Wax, secreted by plants and cooled into a block.
| categories = Thrown Weapons
| categories = Thrown Weapons
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
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Latest revision as of 23:49, 18 January 2024

small wax nodule
Small wax nodule.png
5
PV (thrown)
♥
1d2
Damage (thrown)
average: 1.5range: 1-2
$
0.01
Commerce Value
10
lbs.
Weight
Character

ID?Use this ID to Wish for the item

Wax Nodule

Spawns in

Items

Extra Info:
  • Bursts into flames at 250T
small wax nodule

Wax, secreted by plants and cooled into a block.

Perfect

A small wax nodule is a solid object formed from molten wax cooling. It occurs when a pool of wax of at most 199 drams drops below 25°. If the pool is larger than that, it becomes a wax block instead.[1]

As a weapon, it's a fairly weak thrown weapon that is similar to a small stone.

Thrown Weapon Behavior

Main article: Thrown weapon combat

Like all thrown weapons if the small wax nodule is used as a melee weapon, it acts only as a 4/4 ♥1d21-2 (Avg: 1.5) cudgel weapon.[2]

References

This information is reliable as of patch 2.0.201.53.
  1. XRL.World.Parts.LiquidVolume, method HandleEvent(EndTurnEvent)
  2. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case