Solar cell: Difference between revisions
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| dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}} | | dynamictable = {{Dynamic object|EnergyCells|Solar Cell}} </br>{{Dynamic object|Items|Solar Cell}} | ||
| unidentifiedimage = solar cell unidentified.png | | unidentifiedimage = solar cell unidentified.png | ||
| unidentifiedname = small trinket | | unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}} | ||
| unidentifiedaltname = small cube | | unidentifiedaltname = small cube | ||
| chargeproducesolar = 10 | | chargeproducesolar = 10 | ||
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| desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight. | | desc = A shimmering silver cube, this cell will slowly recharge if left in sunlight. | ||
| categories = Energy Cells | | categories = Energy Cells | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell. | A {{name}} is a recharging energy cell that requires solar energy to recharge. If above ground during the [[Calendar|day]], the solar cell will recharge 10 units of [[power|charge]] a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell. |
Latest revision as of 02:54, 19 January 2024
solar cell
1 lb. Weight | |
Max Charge
|
2500 |
---|---|
Complexity
|
1 |
Tier
|
2 |
<002> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
' |
ID?
|
Solar Cell |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
solar cell
A shimmering silver cube, this cell will slowly recharge if left in sunlight.
A solar cell is a recharging energy cell that requires solar energy to recharge. If above ground during the day, the solar cell will recharge 10 units of charge a game tick. A maximum of 250 ticks are needed to fully charge an unmodded solar cell.