Sower's seed: Difference between revisions
Jump to navigation
Jump to search
(also add note abt field magnets) |
m (rm extra punctuation) |
||
Line 23: | Line 23: | ||
| gameversion = 2.0.201.69 | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE -->The {{name}} is a type of grenade carried and used by {{favilink|goatfolk sower|plural}}. It has explosive force equal to a {{favilink|high explosive grenade mk I}}, but only deals the default {{Heart}}{{dice tooltip|2d6}} damage.{{Code Reference|class=HEGrenade}} | <!-- END QBE -->The {{name}} is a type of grenade carried and used by {{favilink|goatfolk sower|plural}}. It has explosive force equal to a {{favilink|high explosive grenade mk I}}, but only deals the default {{Heart}}{{dice tooltip|2d6}} damage.{{Code Reference|class=HEGrenade}} Unlike their technological counterpart, they are not made out of metal. This gives them the advantage of not being susceptible to [[Rusted|rust]] or being pulled away by {{favilink|pulsed field magnet|plural}}. | ||
==References== | ==References== |
Revision as of 21:33, 16 May 2021
sower's seed
Complexity
|
3 |
---|---|
Character
|
* |
ID?
|
Sowers_Seed |
Extra Info:
| |
Infobox data from game version 2.0.201.69
|
sower's seed
A small, warm seed.
The sower's seed is a type of grenade carried and used by goatfolk sowers. It has explosive force equal to a high explosive grenade mk I, but only deals the default 2d62-12 (Avg: 7) damage.[1] Unlike their technological counterpart, they are not made out of metal. This gives them the advantage of not being susceptible to rust or being pulled away by pulsed field magnets.
References
- ↑
XRL.World.Parts.HEGrenade