Base Cooldown
|
100 |
---|---|
ID
|
Tactics_Run |
Sprint is a hidden skill in the Tactics skill tree that all player characters start with, along with Make Camp.
Sprint adds the ability to start sprinting, with a cooldown of 100. While sprinting, a character's movement speed is doubled, and this effect lasts for 10 turns by default.
Mechanics
Most physical actions that a character can take, such as performing a melee attack against another creature, will cancel the sprint effect immediately. Moving through a sizeable body of liquid or suffering from other movement effects, such as becoming stuck, will also terminate sprinting. Reloading or firing a missile weapon will not cancel sprinting.
Sprint cannot be used if the creature is frozen solid or on the world map.
Penalties
Skill Interactions
- Conatus and Longstrider increase the sprint duration by 10 each. These skills can stack.
- Hurdle removes the DV penalty associated with sprinting.
- Sling and Run removes the accuracy penalty for firing any missile weapon while sprinting (not just pistols).
Additional Notes
Creatures that lack the Sprint skill can obtain it by purchasing the base Tactics skill tree (which includes Hurdle). Purchasing the base Tactics skill will also grant the Sprint skill and the ability to start sprinting.
If rocket skates are equipped, the "Sprint" ability changes into "Power Skate", and grants the effect power skating instead.