Stasis field: Difference between revisions
Jump to navigation
Jump to search
m (capitalization) |
Trashmonks (talk | contribs) |
||
Line 6: | Line 6: | ||
| av = 100 | | av = 100 | ||
| dv = -10 | | dv = -10 | ||
| id = Stasisfield | | id = Stasisfield | ||
| tier = 7 | | tier = 7 | ||
Line 21: | Line 20: | ||
| desc = A shimmering wall of distorted space-time. | | desc = A shimmering wall of distorted space-time. | ||
| categories = Force Fields | | categories = Force Fields | ||
| gameversion = 2.0. | | gameversion = 2.0.204.52 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 22:21, 21 January 2023
stasis field
| |
Acid Res: 100 Elec Res: 100 Cold Res: 100 Heat Res: 100 | |
Character
|
░ |
---|---|
ID?
|
Stasisfield |
Tier
|
7 |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.204.52
|
stasis field
A shimmering wall of distorted space-time.
Stasis fields are impassable forcefields which render creatures and objects inside "frozen in time" and unable to perform any actions for a short period of time before dissolving. This differs from the frozen status in that stasis fields render their contents impervious to harm and completely unable to act. If the player is trapped in a stasis field, time will appear to advance suddenly.
Sources of stasis fields
|