Stinger (Paralyzing Venom): Difference between revisions

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(Added a toughness save column to the advancement table, and slightly reworded one of the advantages)
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{{As Of Patch|2.0.189.0}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Physical
| type = Physical
| cost = 3
| cost = 4
| slots = Back
| slots = Tail
| exclusions = Stinger (Confusing Venom), Stinger (Poisoning Venom), Wings
| canequipslots = no
| exclusions = Stinger (Confusing Venom), Stinger (Poisoning Venom)
| id = StingerParalyze
| id = StingerParalyze
| code = by
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You bear a tail with a stinger that delivers paralyzing venom to your enemies.
| desc = You bear a tail with a stinger that delivers paralyzing venom to your enemies.


20% chance on a melee attack to strike your opponent with your stinger  &c{{PV}}&y(Ceiling(Level/2)+3) &r{{heart}}&y1d(Floor(Level/2)+3)\nStinger venom paralyzes opponent\nParalyzation duration: 1d(Level based range) rounds\nMay Sting to guarantee a strike with your stinger at +4 to hit and +2 penetration\nCooldown: 25 (you will not strike with your stinger while this ability is cooling down)\nCannot wear equipment on back\n+200 reputation with &Carachnids
20% chance on melee attack to sting your opponent<br>({{PV}}&C(level based)&y {{Heart}}&C(level based)&y)\nStinger is a long blade and can only penetrate once.\nAlways sting on charge or lunge.\nStinger applies venom on damage (only 20% chance if Stinger is your primary weapon).\nMay use Sting activated ability to strike with your stinger and automatically hit and penetrate.\nSting cooldown: 25\nVenom paralyzes opponents for &C(level based)&y rounds\n+200 reputation with &warachnids&y
| realitydistort =no
| realitydistort =no
}}
}}
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame id is Stinger with constructor="Paralyze".</i></span>
:<span style="font-size:small;"><i>Note that for easier wiki use, ID has its Class constructor appended to it. The ingame ID is Stinger with constructor="Paralyze".</i></span>
'''Stinger (Paralyzing Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink id|Stinger Paralysis}} that delivers [[Paralyzed|paralyzing]] venom on a successful attack.


When striking, the stinger has a chance of injecting [[paralyzed|paralyzing]] venom with a toughness save of (14 + Level).
The stinger functions as a [[Long Blade|Long Blade]]-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply it's venom 20% of the time. If the player uses the [[Charge]] or [[Lunge]] abilities, the stinger will always attack and always apply venom if it hits.  


==Duration Calculation==
The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.
{| class="wikitable"
 
! Level
This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.
!Duration
 
|-
When venom is applied, the target will become paralyzed for a number of rounds based on mutation level, being unable to act until the effect wears off. Paralysis additionally sets the target's {{DV}}DV to 0. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the paralysis, with the difficulty being based on mutation level. If this is successful, the target will "resist" the paralysis. Non-biological creatures, such as robots, cannot be paralyzed.
|style="text-align:right;"| [1,2]
 
|1d2+1
== Formulas ==
|-
The following formulas are used to determine penetration (rounded down), duration of paralysis (rounded down), and save difficulty against paralysis based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of paralysis cannot exceed {{Dice tooltip|1d3+7}} rounds.
|style="text-align:right;"| [3,4]
{|class="wikitable"
|1d3+1
! Penetration if Level ≥ 2
|-
| {{simple formula| ((Level - 2) / 3 + 4) + 4 }}
|style="text-align:right;"| [5,6]
|1d4+1
|-
|-
|style="text-align:right;"| > 6
! Duration if Level ≥ 3
|1d5+((Level - 6) / 2 + 1)
| {{simple formula| 1d3+(Level / 3 + 1) }}
|-
!Save Difficulty
| {{simple formula| 14 + Level * 2 }}
|}
|}
==Advancement Table==
If the mutation level is less than 2, penetration is {{PV}}7, and if it's less than 3, duration is 2-4 rounds. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.
== Advancement Table ==
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation<br>Level
!Stinger Attack
!Damage
!Paralysis Duration
!Penetration
!Toughness Save
!Paralysis<br>Duration
!Toughness<br>Save
|-
|-
|1
|1
|{{PV}}{{Heart}}1d3
|{{Heart}}{{Dice tooltip|1d6}}
|1d2 + 1 rounds
|{{PV}}7
|15
|{{dice tooltip|2-4}} rounds
|16
|-
|-
|2
|2
|{{PV}}{{Heart}}1d4
|{{Heart}}{{Dice tooltip|1d6}}
|1d2 + 1 rounds
|{{PV}}8
|16
|{{dice tooltip|2-4}} rounds
|18
|-
|-
|3
|3
|{{PV}}{{Heart}}1d4
|{{Heart}}{{Dice tooltip|1d6}}
|1d3 + 1 rounds
|{{PV}}8
|17
|{{Dice tooltip|1d3+2}} rounds
|20
|-
|-
|4
|4
|{{PV}}{{Heart}}1d5
|{{Heart}}{{Dice tooltip|1d8}}
|1d3 + 1 rounds
|{{PV}}8
|18
|{{Dice tooltip|1d3+2}} rounds
|22
|-
|-
|5
|5
|{{PV}}{{Heart}}1d5
|{{Heart}}{{Dice tooltip|1d8}}
|1d4 + 1 rounds
|{{PV}}9
|19
|{{Dice tooltip|1d3+2}} rounds
|24
|-
|-
|6
|6
|{{PV}}{{Heart}}1d6
|{{Heart}}{{Dice tooltip|1d8}}
|1d4 + 1 rounds
|{{PV}}9
|20
|{{Dice tooltip|1d3+3}} rounds
|26
|-
|-
|7
|7
|{{PV}}{{Heart}}1d6
|{{Heart}}{{Dice tooltip|1d10}}
|1d5 + 1 rounds
|{{PV}}9
|21
|{{Dice tooltip|1d3+3}} rounds
|28
|-
|-
|8
|8
|{{PV}}{{Heart}}1d7
|{{Heart}}{{Dice tooltip|1d10}}
|1d5 + 2 rounds
|{{PV}}10
|22
|{{Dice tooltip|1d3+3}} rounds
|30
|-
|-
|9
|9
|{{PV}}{{Heart}}1d7
|{{Heart}}{{Dice tooltip|1d10}}
|1d5 + 2 rounds
|{{PV}}10
|23
|{{Dice tooltip|1d3+4}} rounds
|32
|-
|10
|{{Heart}}{{Dice tooltip|1d12}}
|{{PV}}10
|{{Dice tooltip|1d3+4}} rounds
|34
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation<br>Level
!Damage
!Penetration
!Paralysis<br>Duration
!Toughness<br>Save
|-
| 11
| {{Heart}}{{dice tooltip|1d12}}
| {{PV}}11
| {{dice tooltip|1d3+4}} rounds
| 36
|-
| 12
| {{Heart}}{{dice tooltip|1d12}}
| {{PV}}11
| {{dice tooltip|1d3+5}} rounds
| 38
|-
| 13
| {{Heart}}{{dice tooltip|2d6}}
| {{PV}}11
| {{dice tooltip|1d3+5}} rounds
| 40
|-
| 14
| {{Heart}}{{dice tooltip|2d6}}
| {{PV}}12
| {{dice tooltip|1d3+5}} rounds
| 42
|-
| 15
| {{Heart}}{{dice tooltip|2d6}}
| {{PV}}12
| {{dice tooltip|1d3+6}} rounds
| 44
|-
| 16
| {{Heart}}{{dice tooltip|2d6+1}}
| {{PV}}12
| {{dice tooltip|1d3+6}} rounds
| 46
|-
| 17
| {{Heart}}{{dice tooltip|2d6+1}}
| {{PV}}13
| {{dice tooltip|1d3+6}} rounds
| 48
|-
| 18
| {{Heart}}{{dice tooltip|2d6+1}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 50
|-
| 19
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 52
|-
| 20
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 54
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
!Mutation<br>Level
!Damage
!Penetration
!Paralysis<br>Duration
!Toughness<br>Save
|-
|-
| 10
| 21
|{{PV}}{{Heart}}1d8
| {{Heart}}{{dice tooltip|2d8}}
|1d5 + 3 rounds
| {{PV}}13
|24
| {{dice tooltip|1d3+7}} rounds
| 56
|-
| 22
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 58
|-
| 23
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 60
|-
| 24
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 62
|-
| 25
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 64
|-
| 26
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 66
|-
| 27
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 68
|-
| 28
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 70
|-
| 29
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 72
|-
| 30
| {{Heart}}{{dice tooltip|2d8}}
| {{PV}}13
| {{dice tooltip|1d3+7}} rounds
| 74
|}
|}
</div>
</div>
== Ability Cooldown ==
{{willpower cooldown table | 25 }}


== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways
* Synergizes extremely well with builds focused on making multiple attacks per round
* Grants bonus reputation with arachnids, though not enough to make them neutral by default


* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
=== Disadvantages ===
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways.
* High cost on character generation
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Paralysis has a relatively short duration
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.


=== Disadvantages ===
==Creatures with Stinger (Paralyzing Venom)==
{{Creatures with the mutation|Stinger (Paralyzing Venom)}}


* Prevents the player from wearing any [[:Category:Back Equipment|back-slot equipment]].
* Moderately expensive.
{{Mutation Navbox}}
{{Mutation Navbox}}

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