Sultan histories: Difference between revisions
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-->{{#vardefine:randomArtisans|'''Artisans of a random profession, including:'''<br>astrologist, astronomer, cook, electrician, explorer,<br>gambler, geologist, gladiator, glassblower, historian,<br>jeweler, nomad, philosopher, scholar, scientist, scribe,<br>soldier, stargazer, tinker, window maker, or winter eremite}}<!-- | -->{{#vardefine:randomArtisans|'''Artisans of a random profession, including:'''<br>astrologist, astronomer, cook, electrician, explorer,<br>gambler, geologist, gladiator, glassblower, historian,<br>jeweler, nomad, philosopher, scholar, scientist, scribe,<br>soldier, stargazer, tinker, window maker, or winter eremite}}<!-- | ||
-->{{#vardefine:nemesisFaction|This will always be an existing hated faction of the<br>sultan, unless they don't yet have a hated faction.<br>In that case, a random [[Factions that existed during the time of the sultanate|sultanate-era faction]] is chosen.}}<!-- | -->{{#vardefine:nemesisFaction|This will always be an existing hated faction of the<br>sultan, unless they don't yet have a hated faction.<br>In that case, a random [[Factions that existed during the time of the sultanate|sultanate-era faction]] is chosen.}}<!-- | ||
-->{{#vardefine:favoredFaction|This will always be an existing liked/loved faction of the<br>sultan, unless they don't yet have a favored faction.<br>In that case, a random [[Factions that existed during the time of the sultanate|sultanate-era faction]] is chosen.}}<!-- | |||
-->{{#vardefine:backToLife|'''One of the following phrases:'''<br>*sultan* had faked his/her death by forcing a peasant to impersonate him/her<br>*sultan* had faked his/her death by switching places with his/her twin<br>*sultan* had faked his/her death with the clever use of a lifelike hologram<br>a clone of *sultan* had been the one who died<br>a simulacrum of *sultan* had been the one who died<br>*sultan's* twin had been the one who died<br>*sultan's* life had secretly been saved with cybernetic surgery<br>*sultan's* life had secretly been saved with astral projection<br>*sultan's* life had secretly been saved by a pact with highly entropic beings}}<!-- | -->{{#vardefine:backToLife|'''One of the following phrases:'''<br>*sultan* had faked his/her death by forcing a peasant to impersonate him/her<br>*sultan* had faked his/her death by switching places with his/her twin<br>*sultan* had faked his/her death with the clever use of a lifelike hologram<br>a clone of *sultan* had been the one who died<br>a simulacrum of *sultan* had been the one who died<br>*sultan's* twin had been the one who died<br>*sultan's* life had secretly been saved with cybernetic surgery<br>*sultan's* life had secretly been saved with astral projection<br>*sultan's* life had secretly been saved by a pact with highly entropic beings}}<!-- | ||
-->{{#vardefine:itWasDiscovered|'''One of the following phrases:'''<br>it was discovered<br>the people learned<br>the people of Qud learned}}<!-- | -->{{#vardefine:itWasDiscovered|'''One of the following phrases:'''<br>it was discovered<br>the people learned<br>the people of Qud learned}}<!-- | ||
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== Rampage Region <small>{{Code Reference|namespace=XRL.Annals|class=RampageRegion}}</small> == | == Rampage Region <small>{{Code Reference|namespace=XRL.Annals|class=RampageRegion}}</small> == | ||
== Found Guild <small>{{Code Reference|namespace=XRL.Annals|class=FoundGuild}}</small> == | == Found Guild <small>{{Code Reference|namespace=XRL.Annals|class=FoundGuild}}</small> == | ||
== Battle Item < | == Faction Battle == | ||
{{sultan history event | |||
| title = Faction Battle | |||
| id = BattleItem | |||
| variation = liberate faction | |||
| likedfaction = {{Tooltip|Only adds a new liked faction if the sultan does not already have a liked faction to liberate.|conditionally|centered}} | |||
| newlocation = {{Tooltip|The game may choose a random existing location or generate a new one.|sometimes|centered}} | |||
| newrelic = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
At the Battle of {{Tooltip|A random existing location, or a newly generated location.<br>The parent region is not specified in this event's description and<br>could be any region from this period or a previous period of<br>the sultanate. However, there's a decent chance it will be a region<br>the sultan was recently in during a previous event.|Haazod Tangle}}, Bashir fought {{Tooltip|If this phrase is present, it means that the sultan<br>previously had no relationship with this faction, and it will<br>become a new liked faction as a result of this event|as a mercenary}} to liberate {{Tooltip|{{#var:favoredFaction}}|fish}}. He wielded a {{Tooltip|An adjective representing one of the [[sultan theme|sultan's themes]]|glazed}} {{Tooltip|The [[Relic#Relic_Item_Type|relic item type]]. Can be used to discern the<br>type of item this relic will generate as if found in game|axe}} with such artistry that it became forever known as {{Tooltip|A new relic that the sultan possesses as a result of this event.<br>Will include the faction name and end with boon/friend/gift|Glazed Fishgift}}. | |||
&CTomb Inscription: | |||
&w<unknown><ref>There is not currently a tomb inscription version of the "liberate faction" variety of the Battle Item event. This [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/3173 appears to be a bug].</ref> | |||
|noindent=true}}{{clear|both}} | |||
{{sultan history event | |||
| title = Faction Battle | |||
| id = BattleItem | |||
| variation = subjugate faction | |||
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction to subjugate.|conditionally|centered}} | |||
| newlocation = {{Tooltip|The game may choose a random existing location or generate a new one.|sometimes|centered}} | |||
| newrelic = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
At the Battle of {{Tooltip|A random existing location, or a newly generated location.<br>The parent region is not specified in this event's description and<br>could be any region from this period or a previous period of<br>the sultanate. However, there's a decent chance it will be a region<br>the sultan was recently in during a previous event.|Bid Spire}}, Mehshir fought {{Tooltip|If this phrase is present, it means that the sultan<br>previously had no relationship with this faction, and it will<br>become a new hated faction as a result of this event|as a mercenary}} to subjugate {{Tooltip|{{#var:nemesisFaction}}|frogs}}. He wielded a {{Tooltip|An adjective representing one of the [[sultan theme|sultan's themes]]|frigid}} {{Tooltip|The [[Relic#Relic_Item_Type|relic item type]]. Can be used to discern the<br>type of item this relic will generate as if found in game|hammer}} with such {{Tooltip|'''One of the following words:'''<br>finesse<br>agility<br>skill<br>artfulness<br>artistry<br>dexterity<br>prowess<br>deftness|deftness}} that it became forever known as {{Tooltip|A new relic that the sultan possesses as a result of this event.<br>Will include the faction name and end with bane/blight/ruin/woe|Frigidica Frogswoe}}. | |||
&CTomb Inscription: | |||
&wRemember the Battle of Bid Spire, where -- in the thin and frigid air -- Mehshir wielded his hammer and struck down the Slag-Foulness Cult in the name of love. Remember, afterward, how frogs and cohorts shouted in misery for days and days. | |||
|noindent=true}}{{clear|both}} | |||
== Tavern Misfortune == | == Tavern Misfortune == | ||
{{sultan history event | {{sultan history event |
Revision as of 18:20, 14 December 2020
Sultan histories are composed of the significant events from the lives of the sultans.
These events are recorded in the Sultan Histories section of the journal as the player uncovers them during a playthrough.
The histories of the sultans will always include a series of events from 5 initial periods of sultan rule, involving 5 procedurally generated sultans. Those sultans' names, events from their lives, prose that recounts those events, and recurring sultan themes that are relevant to each sultan will all be procedurally generated.
The sixth sultan is Resheph - a guaranteed sultan who appears in every playthrough and always has the same fixed events described in his lore. You can review the static events that compose the history of Resheph on his wiki page.
Uncovering Sultan Histories
Events from the sultan histories can be uncovered by:
- Looking at or interacting with a shrine.
- Looking at painted or engraved objects.
- Trading secrets during the Water Ritual with a faction interested in sultans.
Gospel versus Tomb Inscriptions
Most of the sultan histories that the player will learn about during the course of the game are of the "gospel" variety. However, in the Tomb of the Eaters, the player can also discover tomb inscriptions that recount the same events in each sultan's history. Each event in the sultan histories will have both a gospel account and a corresponding tomb inscription. Tomb inscriptions typically use a different tone to describe the event. For example, the tomb inscriptions often appear to elevate praise for the sultan to a higher or more miraculous level than the corresponding gospel account, and sometimes omit certain shortcomings or moral problems with the sultan's behavior. A tomb inscription can also sometimes vary slightly in the specific details recounted in the event.
Example Event in Sultan History, with Corresponding Tomb Inscription
While traveling through Ekappur, Oyuram stopped at a tavern in the Shrine at Bibappir. There he lost his prized Radiantucus Flowersboon in a foolhardy bet. He cursed the tavern and left the Shrine at Bibappir. |
Individual Events
Each procedurally generated sultan from the first through the fifth period sultanate will have between 10 and 22 events included in their history. Typically the number of events is at the lower end of that range, around 11-14.[1]
The events in each sultan's history are generated in the following order:
- An origin story event, which will either be when the sultan was born as an heir or found as a babe.
- At this point in their story, they will not yet be an actual sultan of Qud.
- Eight randomly-selected core life events, which are each chosen from a pool of 17 possible event types. These can occur in any order, and the same type of event can be chosen multiple times.
- Several of these event types can result in the destined sultan becoming the actual sultan of Qud. For example, they may challenge the existing sultan of Qud to a duel, assassinate them, lead an army to their gates, or simply be named their successor after the existing sultan dies or abdicates the throne.
- If one of these events involves the sultan's death, such as by driving a chariot off a cliff or by losing a duel to a challenger, it will be followed immediately by a second death reversal event that recounts how the sultan had faked their death or had somehow never actually died. They will retain their role as the sultan of Qud if they already had ascended to that position.
- The temporal order of these events matters. For example, if the sultan gains a new relic from a Marriage event, they can then lose that relic in a Bloody Battle event that occurs after the wedding.
- If one of the eight randomly-selected life events has not yet resulted in the destined sultan becoming the actual sultan of Qud, an event with that outcome will be added to the sultan's history.
- If the events thus far have not included one event that takes place at each of the 2-3 historic regions that were added during world generation for this period of the sultanate, events will be added to ensure that at least one event takes place in each of those regions during the sultan's history.
- Finally, an event relating the sultan's death will be added to their history.
Origin Story Events
Origin story events explain how a sultan was born, or how they were found as a baby.
The following sections provide an example of each type of origin story event.
Born as Heir
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|
Gospel: |
Found as Babe
This event has no special effects. |
Gospel: |
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
---|
Gospel: |
yes | |
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Core Life Events
Corrupt Administrator [4]
Captured by Bandits [5]
Inspiring Experience [6]
Meet Faction [7]
Secret Ritual [8]
Challenge Sultan [9]
Forge Item [10]
Under Weird Sky [11]
Liberate City [12]
Rampage Region [13]
Found Guild [14]
Faction Battle
conditionallyOnly adds a new liked faction if the sultan does not already have a liked faction to liberate. | |
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
yes |
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location or generate a new one. |
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction to subjugate. |
---|---|
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
yes |
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location or generate a new one. |
Gospel: |
Tavern Misfortune
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
conditionallyOnly creates a new relic if the sultan does not currently have one. |
---|---|
Loses relic?If the sultan has accumulated any relics from prior
events, one of those relics will be lost during this event at the location where it takes place. |
yes |
Relic revealing?Uncovering this sultan history event triggers
a "recover relic" quest to find the lost relic |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Bloody Battle
Loses relic?If the sultan has accumulated any relics from prior
events, one of those relics will be lost during this event at the location where it takes place. |
yes |
---|---|
Adds new locationA new location in the
world's generated history? |
sometimesThe game may choose a random existing location in this region, or generate a new one. |
Renames location?
|
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Chariot Incident
yes | |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
yes | |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction that can perform this deed. |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction that can perform this deed. |
---|---|
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
---|
Gospel: |
Adds hated faction?A faction involved in this event becomes hated
by the sultan, and may feature in later events or have a -200 reputation penalty on sultan relics |
conditionallyOnly adds a new hated faction if the sultan does not already have a hated faction that can perform this deed. |
---|---|
Region revealing?Uncovering this sultan history event
can potentially reveal a historic site (only if this region has a historic site) |
yes |
Gospel: |
Power Shift
Becomes sultan?This event elevates the destined sultan to
a recognized position as sultan of Qud. |
yes |
---|
Gospel: |
This event has no special effects. |
Gospel: |
Marriage
yes | |
usually (90%) | |
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
Creates relic?A new relic. This relic can be lost during future
sultan events. Otherwise, it will be entombed in the sultan's reliquary in the Tomb of the Eaters. |
usually (90%) |
Gospel: |
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|---|
New profession?Sets or changes the sultan's profession,
which can influence relics and historic sites. |
yes |
Gospel: |
Death Reversal Events
Death Reversal
Adds a cognomenA nickname for the sultan, which may also
be used later to name sultan cults or relics? |
yes |
---|
Gospel: |
Death Events
Natural Death
This event has no special effects. |
Gospel: |
References
This information is reliable as of patch 2.0.201.56. |
- ↑
XRL.Annals.QudHistoryFactory
, methodGenerateNewSultan
- ↑
XRL.Annals.BornAsHeir
- ↑ 3.0 3.1 3.2
XRL.Annals.FoundAsBabe
- ↑
XRL.Annals.CorruptAdministrator
- ↑
XRL.Annals.CapturedByBandits
- ↑
XRL.Annals.InspiringExperience
- ↑
XRL.Annals.MeetFaction
- ↑
XRL.Annals.SecretRitual
- ↑
XRL.Annals.ChallengeSultan
- ↑
XRL.Annals.ForgeItem
- ↑
XRL.Annals.UnderWeirdSky
- ↑
XRL.Annals.LiberateCity
- ↑
XRL.Annals.RampageRegion
- ↑
XRL.Annals.FoundGuild
- ↑ 15.0 15.1
XRL.Annals.BattleItem
- ↑ There is not currently a tomb inscription version of the "liberate faction" variety of the Battle Item event. This appears to be a bug.
- ↑
XRL.Annals.LoseItemAtTavern
- ↑
XRL.Annals.BloodyBattle
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5
XRL.Annals.ChariotDrivesOffCliff
- ↑ 20.0 20.1
XRL.Annals.Abdicate
- ↑ 21.0 21.1
XRL.Annals.Marry
- ↑
XRL.Annals.FakedDeath
- ↑
XRL.Annals.GenericDeath