Template:Item: Difference between revisions
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Shots={{{shots|}}}|MaxAmmo={{{maxammo|}}}| | Shots={{{shots|}}}|MaxAmmo={{{maxammo|}}}| | ||
MaxVolume={{{maxvol|}}}|LiquidGen={{{liquidgen|}}}|LiquidType={{{liquidtype|}}}| | MaxVolume={{{maxvol|}}}|LiquidGen={{{liquidgen|}}}|LiquidType={{{liquidtype|}}}| | ||
MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}}|Weight={{{weight|}}}|Commerce={{{commerce|}}}|Complexity={{{complexity|}}}|Tier={{{tier|}}}|Bits={{{bits|}}}|CanBuild={{{canbuild|no}}}|CanDisassemble={{{candisassemble|no}}}|Skill={{{skill|}}}{{{weaponskill|}}}| | MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}}| | ||
Weight={{{weight|}}}|Commerce={{{commerce|}}}| | |||
Complexity={{{complexity|}}}|Tier={{{tier|}}}|Bits={{{bits|}}}|CanBuild={{{canbuild|no}}}|CanDisassemble={{{candisassemble|no}}}|Skill={{{skill|}}}{{{weaponskill|}}}| | |||
RenderString={{{renderstr|.}}}|ColorString={{{colorstr|&y}}}| | RenderString={{{renderstr|.}}}|ColorString={{{colorstr|&y}}}| | ||
ObjectID={{{id|}}}|BookID={{{bookid|}}}| | ObjectID={{{id|}}}|BookID={{{bookid|}}}| | ||
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AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}}|WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}}|IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}}| | AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}}|WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}}|IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}}| | ||
Acid={{{acid|}}}|Electric={{{electric|}}}|Cold={{{cold|}}}|Heat={{{heat|}}}| | Acid={{{acid|}}}|Electric={{{electric|}}}|Cold={{{cold|}}}|Heat={{{heat|}}}| | ||
Description={{qud text|{{{desc|}}}}}|WornOn={{{wornon|}}}|UsesSlots={{{usesslots|{{{wornon|}}}}}}|Healing={{{healing|}}}|HarvestedInto={{{harvestedinto|}}}|PreservedInto={{{preservedinto|}}}|PreservedQuantity={{{preservedquantity|}}}|Movespeed={{{movespeed|}}} }} {{#cargo_store:_table=GeneralData|ObjectID={{{id|}}}|DisplayName={{qud text|&y{{{title|{{PAGENAME}}}}}}}|Image={{#ifeq: {{{image|}}} | none ||{{{image|}}}}}|PlainName={{#titleparts:{{PAGENAME}}}}|Commerce={{{commerce|}}}|DisplayChar={{Qud char|{{{colorstr|&y}}}|{{{renderstr|.}}}}}|Weight={{{weight|}}} }}{{#vardefine:name|{{{title|{{#titleparts:{{PAGENAME}}}} }}} }}{{#invoke:infobox|infobox | Description={{qud text|{{{desc|}}}}}| | ||
WornOn={{{wornon|}}}| | |||
UsesSlots={{{usesslots|{{{wornon|}}}}}}| | |||
Healing={{{healing|}}}| | |||
HarvestedInto={{{harvestedinto|}}}| | |||
PreservedInto={{{preservedinto|}}}|PreservedQuantity={{{preservedquantity|}}}|Movespeed={{{movespeed|}}} }} {{#cargo_store:_table=GeneralData| | |||
ObjectID={{{id|}}}| | |||
DisplayName={{qud text|&y{{{title|{{PAGENAME}}}}}}}| | |||
Image={{#ifeq: {{{image|}}} | none ||{{{image|}}}}}| | |||
PlainName={{#titleparts:{{PAGENAME}}}}|Commerce={{{commerce|}}}| | |||
DisplayChar={{Qud char|{{{colorstr|&y}}}|{{{renderstr|.}}}}}| | |||
Weight={{{weight|}}} }}{{#vardefine:name|{{{title|{{#titleparts:{{PAGENAME}}}} }}} }}{{#invoke:infobox|infobox | |||
| rows = | | rows = | ||
<!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)--> | <!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)--> | ||
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{{#ifeq: {{{empsensitive}}} | yes | {{infobox row|EMP Sensitive|yes}} }} | {{#ifeq: {{{empsensitive}}} | yes | {{infobox row|EMP Sensitive|yes}} }} | ||
<!--What skill tree it uses--> | <!--What skill tree it uses--> | ||
{{#if: {{{skill|}}}{{{weaponskill|}}} | {{infobox row|Skill Used|{{consecutive links |{{{skill}}}{{{weaponskill}}} }} }} }} | {{#if: {{{skill|}}}{{{weaponskill|}}} | {{infobox row|Skill Used|{{consecutive links |{{{skill|}}}{{{weaponskill|}}} }} }} }} | ||
{{#if: {{{reputationbonus|}}}|{{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} }} | {{#if: {{{reputationbonus|}}}|{{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} }} | ||
<!--Renderstring, with the ColorString appended before it--> | <!--Renderstring, with the ColorString appended before it--> |
Revision as of 22:03, 13 August 2019
This template defines the table "ItemsTable". View table. This template adds rows to the table "GeneralData", which is declared by the template General data table. View table.
Documentation
[purge]
Parameter | Explanation | Data type |
---|---|---|
title | The display name of the item. | {{Qud text|(title)}} |
image | The image. If the item has no associate sprite, set equal to none. | item name.png/none |
pv | The base PV, which is by default 4 if not set. Optional. | int |
maxpv | The max strength bonus + base pv. | int |
vibro | Replaces the damage number with the armor match symbol if true. | yes/no |
pvpowered | If yes, adds a row that shows the unpowered pv (4) | yes/no |
damage | damage | dice value |
unpowereddamge | damage when unpowered | dice value |
hp | hitpoints of creature | int |
av | Base armor value | int |
dv | The base dodge value | int |
ma | The mental armor value, if it exists. | int |
tohit | The bonus or penalty to hit | (+/-)int |
ammodamagetypes | the type(s) of damage caused by this weapon | string list (delimited by or ,) |
ammo | what type of ammo is used. | string |
accuracy | How accurate the gun is. | int |
shots | How many shots are fired in one round | int |
maxammo | How much ammo a gun can have loaded at once. | int |
maxvol | the maximum liquid volume | int |
liquidgenrate | for liquid generators. how many turns it takes for 1 dram to generate. (can be a number or a range like 20-40) | string |
liquidgentype | The type of liquid generated. | string |
inhaled | "yes" if a gas is respiration-based, "no" if it isn't. | boolean |
seeping | "yes" if a gas can seep through walls, "no" if it can't. | boolean |
maxcharge | how much charge it can hold (usually reserved for cells) | int |
chargeperdram | how much charge is one dram (for liquid cells) | int |
chargeused | How much charge is consumed per use | int |
chargefunction | What function the charge is necessary to support | string |
dramsperuse | How many drams consumed per use of the object, if fueled by liquid | int or float |
imprintchargecost | Charge cost to imprint a ProgrammableRecoiler | int |
weight | int | |
featureweightinfo | whether the weight should be featured near the top of the infobox (yes) or moved into the extra data field (no) | string |
commerce | The value of the object | int |
complexity | int | |
tier | int | |
bits | bits. Will only show if canbuild=yes or candisassemble=yes | 0 for nonspecific bits |
canbuild | yes/no | |
candisassemble | yes/no | |
empsensitive | if it's sensitive to emp bursts. | yes/no |
weaponskill | the skill tree required for use. | string |
colorstr | the color of the character with tiles mode off. | &(char),defaults to &y |
renderstr | What the item looks like with tiles mode off. | char |
id | The name of the object in ObjectBlueprints.xml | string |
bookid | Id in books.xml | string |
chairlevel | The Chair Level of this chair. Affects the power of sitting. | int |
lightradius | radius of light it gives off | int |
hunger | how much hunger it satiates | String |
thirst | how much thirst it slakes | int |
healing | what the item heals | string |
harvestedinto | what the item harvested from this is | string |
preservedinto | what the item preserves into | string |
preservedquantity | how much of the preserved item is made | integer |
twohanded | If item requires two hands to wield | yes/no |
metal | if the object is made out of metal | yes/no |
lightprojectile | if tag Name="Light" | yes/no |
reflect | if it reflects, what percentage of damage is reflected | integer |
extra | Any other features that do not have an associated variable. Uses Template:Extra info. | {{Extra info| ...... }}
|
agility/strength/willpower/toughness/agility/intelligence | The stats the mutations affect. | (+/-)int |
acid/electric/cold/heat/poison | The elemental resistances/weaknesses the mutation has. | (+/-)int |
reputationbonus | the reputation stuff that the player gets when this is equipped. | Template:Reputation bonus for each faction |
wornon | slot the item is worn on | string |
usesslots | slots the item takes up. defaults to worn on if not specified. | List (,) of string |
supportedmods | the list of mods this item supports | List (,) of string |
desc | The short description of the object. | The whole string, with color codes included |
Usage
{{Item | title = Stopsvalinn | image = Stopsvalinn.png | av = 3 | dv = 0 | ma = 0 | ego = +1 }}