Template:Item: Difference between revisions
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m (light radius tooltip) |
(Remove properties from ItemsTable that have moved to PhysicalProperties table) |
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|Damage=String|UnpoweredDamage=String|PrimaryDamageElement=String | |Damage=String|UnpoweredDamage=String|PrimaryDamageElement=String | ||
|HP=Integer|AV=Integer|DV=Integer|MA=Integer|ToHit=Integer | |HP=Integer|AV=Integer|DV=Integer|MA=Integer|ToHit=Integer | ||
|MaxVolume=Integer | |MaxVolume=Integer | ||
|MaxCharge=Integer|ChargeUsed=Integer|ChargePerDram=Integer | |MaxCharge=Integer|ChargeUsed=Integer|ChargePerDram=Integer | ||
|Complexity=Integer | |Complexity=Integer | ||
Line 15: | Line 14: | ||
|Skill=String | |Skill=String | ||
|ObjectID=String | |ObjectID=String | ||
|AgilityBonus=Integer|StrengthBonus=Integer|WillpowerBonus=Integer | |AgilityBonus=Integer|StrengthBonus=Integer|WillpowerBonus=Integer | ||
|ToughnessBonus=Integer|IntelligenceBonus=Integer|EgoBonus=Integer | |ToughnessBonus=Integer|IntelligenceBonus=Integer|EgoBonus=Integer | ||
|Description=Wikitext | |Description=Wikitext | ||
|WornOn=Page|UsesSlots=List (,) of Page | |WornOn=Page|UsesSlots=List (,) of Page | ||
Line 40: | Line 37: | ||
|DV={{{dv|}}}|MA={{{ma|}}} | |DV={{{dv|}}}|MA={{{ma|}}} | ||
|ToHit={{{tohit|}}} | |ToHit={{{tohit|}}} | ||
|MaxVolume={{{maxvol | |MaxVolume={{{maxvol|}}} | ||
|MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}} | |MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}} | ||
|Complexity={{{complexity|}}} | |Complexity={{{complexity|}}} | ||
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|Skill={{{weaponskill|no skill}}}| | |Skill={{{weaponskill|no skill}}}| | ||
|ObjectID={{{id|}}} | |ObjectID={{{id|}}} | ||
|AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}} | |AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}} | ||
|WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}} | |WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}} | ||
|IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}} | |IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}} | ||
|Description={{qud text|{{{desc|}}}}} | |Description={{qud text|{{{desc|}}}}} | ||
|WornOn={{{wornon|}}} | |WornOn={{{wornon|}}} | ||
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{{infobox row|Attributes|{{#if: {{{strength|}}} | <p style="color:#FFFFFF"> {{{strength}}} Strength</p>}}{{#if: {{{agility|}}} | <p style="color:#CFC041"> {{{agility}}} Agility</p>}}{{#if: {{{toughness|}}} | <p style="color:#D74200"> {{{toughness}}} Toughness</p>}}{{#if: {{{intelligence|}}} | <p style="color:rgb(51,102,255)"> {{{intelligence}}} Intelligence</p>}}{{#if: {{{willpower|}}} | <p style="color:#00C420"> {{{willpower}}} Willpower</p>}}{{#if: {{{ego|}}} | <p style="color:#DA5BD6"> {{{ego}}} Ego</p>}} }} }} | {{infobox row|Attributes|{{#if: {{{strength|}}} | <p style="color:#FFFFFF"> {{{strength}}} Strength</p>}}{{#if: {{{agility|}}} | <p style="color:#CFC041"> {{{agility}}} Agility</p>}}{{#if: {{{toughness|}}} | <p style="color:#D74200"> {{{toughness}}} Toughness</p>}}{{#if: {{{intelligence|}}} | <p style="color:rgb(51,102,255)"> {{{intelligence}}} Intelligence</p>}}{{#if: {{{willpower|}}} | <p style="color:#00C420"> {{{willpower}}} Willpower</p>}}{{#if: {{{ego|}}} | <p style="color:#DA5BD6"> {{{ego}}} Ego</p>}} }} }} | ||
<!--Makes the resistances box show up if *any* of the resistances are filled out--> | <!--Makes the resistances box show up if *any* of the resistances are filled out--> | ||
{{#if: {{{acid|}}}{{{electric | {{#if: {{{acid|}}}{{{electric|}}}{{{cold|}}}{{{heat|}}}{{{poison|}}} | | ||
{{infobox row|Resistance| | {{infobox row|Resistance| | ||
{{#if: {{{acid|}}} | <p style="color:#00C420"> {{{acid}}} Acid</p>}}{{#if: {{{electric | {{#if: {{{acid|}}} | <p style="color:#00C420"> {{{acid}}} Acid</p>}}{{#if: {{{electric|}}} | <p style="color:#CFC041"> {{{electric|}}} Electrical</p>}}{{#if: {{{cold|}}} | <p style="color:#0096FF"> {{{cold}}} Cold</p>}}{{#if: {{{heat|}}} | <p style="color:#D74200"> {{{heat}}} Heat</p>}} {{#if:{{{poison|}}}|<p style="color:#009403"> {{{poison}}} Poison</p>}} }} }} | ||
{{#if: {{{mods|}}}| {{infobox row|Modifications|{{consecutive links|{{{mods|}}}|</br>|</br>}} }} }} | {{#if: {{{mods|}}}| {{infobox row|Modifications|{{consecutive links|{{{mods|}}}|</br>|</br>}} }} }} | ||
{{#if: {{{extra|}}}|{{infobox row||Extra Info:</br>{{{extra}}} }} }} | {{#if: {{{extra|}}}|{{infobox row||Extra Info:</br>{{{extra}}} }} }} |
Revision as of 21:41, 24 September 2021
This template defines the table "ItemsTable". View table.
This template adds rows to the table "GeneralData", which is declared by the template General data table. View table.
Documentation
[purge]
Parameter | Explanation | Data type |
---|---|---|
title | The display name of the item. | {{Qud text|(title)}} |
image | The image. If the item has no associate sprite, set equal to none. | item name.png/none |
pv | The base PV, which is by default 4 if not set. Optional. | int |
maxpv | The max strength bonus + base pv. | int |
vibro | Replaces the damage number with the armor match symbol if true. | yes/no |
pvpowered | If yes, adds a row that shows the unpowered pv (4) | yes/no |
damage | damage | dice value |
unpowereddamge | damage when unpowered | dice value |
hp | hitpoints of creature | int |
av | Base armor value | int |
dv | The base dodge value | int |
ma | The mental armor value, if it exists. | int |
tohit | The bonus or penalty to hit | (+/-)int |
ammodamagetypes | the type(s) of damage caused by this weapon | string list (delimited by or ,) |
ammo | what type of ammo is used. | string |
accuracy | How accurate the gun is. | int |
shots | How many shots are fired in one round | int |
maxammo | How much ammo a gun can have loaded at once. | int |
maxvol | the maximum liquid volume | int |
liquidgenrate | for liquid generators. how many turns it takes for 1 dram to generate. (can be a number or a range like 20-40) | string |
liquidgentype | The type of liquid generated. | string |
inhaled | "yes" if a gas is respiration-based, "no" if it isn't. | boolean |
seeping | "yes" if a gas can seep through walls, "no" if it can't. | boolean |
maxcharge | how much charge it can hold (usually reserved for cells) | int |
chargeperdram | how much charge is one dram (for liquid cells) | int |
chargeused | How much charge is consumed per use | int |
chargefunction | What function the charge is necessary to support | string |
dramsperuse | How many drams consumed per use of the object, if fueled by liquid | int or float |
imprintchargecost | Charge cost to imprint a ProgrammableRecoiler | int |
weight | int | |
featureweightinfo | whether the weight should be featured near the top of the infobox (yes) or moved into the extra data field (no) | string |
commerce | The value of the object | int |
complexity | int | |
tier | int | |
bits | bits. Will only show if canbuild=yes or candisassemble=yes | 0 for nonspecific bits |
canbuild | yes/no | |
candisassemble | yes/no | |
empsensitive | if it's sensitive to emp bursts. | yes/no |
weaponskill | the skill tree required for use. | string |
colorstr | the color of the character with tiles mode off. | &(char),defaults to &y |
renderstr | What the item looks like with tiles mode off. | char |
id | The name of the object in ObjectBlueprints.xml | string |
bookid | Id in books.xml | string |
chairlevel | The Chair Level of this chair. Affects the power of sitting. | int |
lightradius | radius of light it gives off | int |
hunger | how much hunger it satiates | String |
thirst | how much thirst it slakes | int |
healing | what the item heals | string |
harvestedinto | what the item harvested from this is | string |
preservedinto | what the item preserves into | string |
preservedquantity | how much of the preserved item is made | integer |
twohanded | If item requires two hands to wield | yes/no |
metal | if the object is made out of metal | yes/no |
lightprojectile | if tag Name="Light" | yes/no |
reflect | if it reflects, what percentage of damage is reflected | integer |
extra | Any other features that do not have an associated variable. Uses Template:Extra info. | {{Extra info| ...... }}
|
agility/strength/willpower/toughness/agility/intelligence | The stats the mutations affect. | (+/-)int |
acid/electric/cold/heat/poison | The elemental resistances/weaknesses the mutation has. | (+/-)int |
reputationbonus | the reputation stuff that the player gets when this is equipped. | Template:Reputation bonus for each faction |
wornon | slot the item is worn on | string |
usesslots | slots the item takes up. defaults to worn on if not specified. | List (,) of string |
supportedmods | the list of mods this item supports | List (,) of string |
desc | The short description of the object. | The whole string, with color codes included |
Usage
{{Item | title = Stopsvalinn | image = Stopsvalinn.png | av = 3 | dv = 0 | ma = 0 | ego = +1 }}