Template:Item: Difference between revisions
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{{#if: {{{ammodamagetypes|}}} | {{infobox row|[[Damage Type]]|{{{ammodamagetypes}}} }} }} | {{#if: {{{ammodamagetypes|}}} | {{infobox row|[[Damage Type]]|{{{ammodamagetypes}}} }} }} | ||
{{#if: {{{ammo|}}} | {{infobox row|Ammo Type|{{consecutive links|{{{ammo}}}}} }} }} | {{#if: {{{ammo|}}} | {{infobox row|Ammo Type|{{consecutive links|{{{ammo}}}}} }} }} | ||
{{#if: {{{accuracy|}}}| {{infobox row|Accuracy|{{#switch: {{{accuracy|0}}}|0=Very High|1|2|3|4=High|5|6|7|8|9=Medium|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24=Low|Very Low}} ({{{accuracy}}}) }} }} | {{#if: {{{accuracy|}}}| {{infobox row|Accuracy|<div class="navigation-not-searchable">{{#switch: {{{accuracy|0}}}|0=Very High|1|2|3|4=High|5|6|7|8|9=Medium|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24=Low|Very Low}} ({{{accuracy}}})</div> }} }} | ||
{{#if: {{{shots|}}} | {{infobox row|Shots per Action|{{{shots}}} }} }} | {{#if: {{{shots|}}} | {{infobox row|Shots per Action|{{{shots}}} }} }} | ||
{{#if: {{{ammoperaction|}}}| {{infobox row|Ammo per Action|{{{ammoperaction}}} }} }} | {{#if: {{{ammoperaction|}}}| {{infobox row|Ammo per Action|{{{ammoperaction}}} }} }} | ||
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{{#if: {{{liquidgenrate|}}}| {{infobox row|Liquid Generation|1 dram of [[{{{liquidgentype}}}]] every {{#if:{{#pos:{{{liquidgenrate}}}|-}}|{{dice tooltip|{{{liquidgenrate}}}}}|{{{liquidgenrate}}}}} turns}} }} | {{#if: {{{liquidgenrate|}}}| {{infobox row|Liquid Generation|1 dram of [[{{{liquidgentype}}}]] every {{#if:{{#pos:{{{liquidgenrate}}}|-}}|{{dice tooltip|{{{liquidgenrate}}}}}|{{{liquidgenrate}}}}} turns}} }} | ||
<!--gases--> | <!--gases--> | ||
{{#if: {{{inhaled|}}} | {{infobox row|Inhaled{{Tooltip|Whether this gas is<br>[[respiration|respiration-based]]}}|{{{inhaled}}} }} }} | {{#if: {{{inhaled|}}} | {{infobox row|Inhaled{{Tooltip|Whether this gas is<br>[[respiration|respiration-based]]||nosearch}}|{{{inhaled}}} }} }} | ||
{{#if: {{{seeping|}}} | {{infobox row|Seeping{{Tooltip|Whether this gas can<br>seep through walls}}|{{{seeping}}} }} }} | {{#if: {{{seeping|}}} | {{infobox row|Seeping{{Tooltip|Whether this gas can<br>seep through walls||nosearch}}|{{{seeping}}} }} }} | ||
<!--Generic item stuff--> | <!--Generic item stuff--> | ||
{{#if: {{{maxcharge|}}}|{{infobox row|Max Charge|{{{maxcharge}}} }} }} | {{#if: {{{maxcharge|}}}|{{infobox row|Max Charge|{{{maxcharge}}} }} }} | ||
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{{#if: {{{chargefunction|}}} | {{infobox row|Charge Used For|{{{chargefunction}}} }} }} | {{#if: {{{chargefunction|}}} | {{infobox row|Charge Used For|{{{chargefunction}}} }} }} | ||
}} | }} | ||
{{#if: {{{imprintchargecost|}}} | {{infobox row|Imprint Cost{{Tooltip|Charge cost to program a<br>location into this recoiler}}|{{{imprintchargecost}}} }} }} | {{#if: {{{imprintchargecost|}}} | {{infobox row|Imprint Cost{{Tooltip|Charge cost to program a<br>location into this recoiler||nosearch}}|{{{imprintchargecost}}} }} }} | ||
{{#if: {{{chargeperdram|}}}| {{infobox row|Charge per Dram|{{{chargeperdram}}} }} }} | {{#if: {{{chargeperdram|}}}| {{infobox row|Charge per Dram|{{{chargeperdram}}} }} }} | ||
<!--tinkering--> | <!--tinkering--> | ||
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{{#if: {{{candisassemble|}}}| {{infobox row|Can Disassemble|{{{candisassemble}}} }} }} | {{#if: {{{candisassemble|}}}| {{infobox row|Can Disassemble|{{{candisassemble}}} }} }} | ||
{{#if: {{{canbuild|}}}{{{candisassemble|}}}| {{infobox row|Can Build|{{{canbuild|no}}} }} }} | {{#if: {{{canbuild|}}}{{{candisassemble|}}}| {{infobox row|Can Build|{{{canbuild|no}}} }} }} | ||
{{#ifeq: {{{canbuild|}}} | yes | {{infobox row|Tinker Skill|[[{{Tinker check| {{#sub:{{{bits|0}}}| -1 }} }}]] }} }} | {{#ifeq: {{{canbuild|}}} | yes | {{infobox row|Tinker Skill|<div class="searchaux">[[{{Tinker check| {{#sub:{{{bits|0}}}| -1 }} }}]]</div> }} }} | ||
<!--What skill tree it uses--> | <!--What skill tree it uses--> | ||
{{#if: {{{weaponskill|}}} | {{infobox row|Skill Used|{{consecutive links |{{{weaponskill}}} }} }} }} | {{#if: {{{weaponskill|}}} | {{infobox row|Skill Used|<div class="searchaux">{{consecutive links |{{{weaponskill}}} }}</div> }} }} | ||
{{#if: {{{reputationbonus|}}}| {{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} | {{#if: {{{reputationbonus|}}}| {{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} | ||
[[Category:Reputation-altering items]] }} | [[Category:Reputation-altering items]] }} | ||
<!-- Potential mods --> | <!-- Potential mods --> | ||
{{#if: {{{supportedmods|}}}| {{infobox row|Potential<br>Mods{{Tooltip|Mods this item can support<br>(subject to additional logic & rules)}}|{{consecutive templates|{{{supportedmods}}}|,|, |||mod type to category link}} }} }} | {{#if: {{{supportedmods|}}}| {{infobox row|Potential<br>Mods{{Tooltip|Mods this item can support<br>(subject to additional logic & rules)||nosearch}}|{{consecutive templates|{{{supportedmods}}}|,|, |||mod type to category link}} }} }} | ||
<!--Renderstring, with the ColorString appended before it--> | <!--Renderstring, with the ColorString appended before it--> | ||
{{#if: {{{renderstr|}}}| {{infobox row|Character|{{Qud char|{{{colorstr|&y}}}|{{{renderstr|}}}}} }} }} | {{#if: {{{renderstr|}}}| {{infobox row|Character|{{Qud char|{{{colorstr|&y}}}|{{{renderstr|}}}}} }} }} | ||
<!--This is the name of the object in ObjectBlueprints.xml--> | <!--This is the name of the object in ObjectBlueprints.xml--> | ||
{{#if: {{{id|}}} | {{infobox row|ID{{Tooltip|Use this ID to [[Wishes|Wish]] for the item}}|{{{id}}} }} }} | {{#if: {{{id|}}} | {{infobox row|ID{{Tooltip|Use this ID to [[Wishes|Wish]] for the item||nosearch}}|{{{id}}} }} }} | ||
<!--This is more specific stuff--> | <!--This is more specific stuff--> | ||
{{#if: {{{bookid|}}} | {{infobox row|Book ID|{{{bookid}}} }} }} | {{#if: {{{bookid|}}} | {{infobox row|Book ID|{{{bookid}}} }} }} | ||
{{#if: {{{chairlevel|}}} | {{infobox row|Chair Level{{Tooltip|Chair level affects the power<br>of the [[sitting]] effect}}|{{{chairlevel}}} }} }} | {{#if: {{{chairlevel|}}} | {{infobox row|Chair Level{{Tooltip|Chair level affects the power<br>of the [[sitting]] effect||nosearch}}|{{{chairlevel}}} }} }} | ||
{{#if: {{{lightradius|}}}| {{infobox row|Light Radius{{Tooltip|This object acts as<br>a [[light source]]}}|{{{lightradius}}} }} }} | {{#if: {{{lightradius|}}}| {{infobox row|Light Radius{{Tooltip|This object acts as<br>a [[light source]]||nosearch}}|{{{lightradius}}} }} }} | ||
{{#if: {{{healing|}}} | {{infobox row|Healing|{{{healing}}} }} }} | {{#if: {{{healing|}}} | {{infobox row|Healing|{{{healing}}} }} }} | ||
{{#if: {{{harvestedinto|}}}| {{infobox row|Harvested into|{{favilink id|{{{harvestedinto}}} }} }} }} | {{#if: {{{harvestedinto|}}}| {{infobox row|Harvested into|{{favilink id|{{{harvestedinto}}} }} }} }} |
Revision as of 19:15, 16 December 2021
This template defines the table "ItemsTable". View table.
This template adds rows to the table "GeneralData", which is declared by the template General data table. View table.
Documentation
[purge]
Parameter | Explanation | Data type |
---|---|---|
title | The display name of the item. | {{Qud text|(title)}} |
image | The image. If the item has no associate sprite, set equal to none. | item name.png/none |
pv | The base PV, which is by default 4 if not set. Optional. | int |
maxpv | The max strength bonus + base pv. | int |
vibro | Replaces the damage number with the armor match symbol if true. | yes/no |
pvpowered | If yes, adds a row that shows the unpowered pv (4) | yes/no |
damage | damage | dice value |
unpowereddamge | damage when unpowered | dice value |
hp | hitpoints of creature | int |
av | Base armor value | int |
dv | The base dodge value | int |
ma | The mental armor value, if it exists. | int |
tohit | The bonus or penalty to hit | (+/-)int |
ammodamagetypes | the type(s) of damage caused by this weapon | string list (delimited by or ,) |
ammo | what type of ammo is used. | string |
accuracy | How accurate the gun is. | int |
shots | How many shots are fired in one round | int |
maxammo | How much ammo a gun can have loaded at once. | int |
maxvol | the maximum liquid volume | int |
liquidgenrate | for liquid generators. how many turns it takes for 1 dram to generate. (can be a number or a range like 20-40) | string |
liquidgentype | The type of liquid generated. | string |
inhaled | "yes" if a gas is respiration-based, "no" if it isn't. | boolean |
seeping | "yes" if a gas can seep through walls, "no" if it can't. | boolean |
maxcharge | how much charge it can hold (usually reserved for cells) | int |
chargeperdram | how much charge is one dram (for liquid cells) | int |
chargeused | How much charge is consumed per use | int |
chargefunction | What function the charge is necessary to support | string |
dramsperuse | How many drams consumed per use of the object, if fueled by liquid | int or float |
imprintchargecost | Charge cost to imprint a ProgrammableRecoiler | int |
weight | int | |
featureweightinfo | whether the weight should be featured near the top of the infobox (yes) or moved into the extra data field (no) | string |
commerce | The value of the object | int |
complexity | int | |
tier | int | |
bits | bits. Will only show if canbuild=yes or candisassemble=yes | 0 for nonspecific bits |
canbuild | yes/no | |
candisassemble | yes/no | |
empsensitive | if it's sensitive to emp bursts. | yes/no |
weaponskill | the skill tree required for use. | string |
colorstr | the color of the character with tiles mode off. | &(char),defaults to &y |
renderstr | What the item looks like with tiles mode off. | char |
id | The name of the object in ObjectBlueprints.xml | string |
bookid | Id in books.xml | string |
chairlevel | The Chair Level of this chair. Affects the power of sitting. | int |
lightradius | radius of light it gives off | int |
hunger | how much hunger it satiates | String |
thirst | how much thirst it slakes | int |
healing | what the item heals | string |
harvestedinto | what the item harvested from this is | string |
preservedinto | what the item preserves into | string |
preservedquantity | how much of the preserved item is made | integer |
twohanded | If item requires two hands to wield | yes/no |
metal | if the object is made out of metal | yes/no |
lightprojectile | if tag Name="Light" | yes/no |
reflect | if it reflects, what percentage of damage is reflected | integer |
extra | Any other features that do not have an associated variable. Uses Template:Extra info. | {{Extra info| ...... }}
|
agility/strength/willpower/toughness/agility/intelligence | The stats the mutations affect. | (+/-)int |
acid/electric/cold/heat/poison | The elemental resistances/weaknesses the mutation has. | (+/-)int |
reputationbonus | the reputation stuff that the player gets when this is equipped. | Template:Reputation bonus for each faction |
wornon | slot the item is worn on | string |
usesslots | slots the item takes up. defaults to worn on if not specified. | List (,) of string |
supportedmods | the list of mods this item supports | List (,) of string |
desc | The short description of the object. | The whole string, with color codes included |
Usage
{{Item | title = Stopsvalinn | image = Stopsvalinn.png | av = 3 | dv = 0 | ma = 0 | ego = +1 }}