Template:Subtype infocard: Difference between revisions

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<includeonly><!--
<includeonly><!--
 
   --><div id="{{{name}}}" class="subtype-infobox"><!--
   --><div class="subtype-infobox" style="display:inline-flex; max-width:{{{maxwidth|1460px}}}; flex-wrap:wrap; background: var(--qud-bg-color-darker); border-radius:6px; font-family:'Source Code Pro'; font-weight:700; box-shadow:1px 1px 5px rgba(0,0,0,0.8); margin:1.2em 0;"><!--
     --><div class="subtype-title"><div class="subtype-name">{{{name}}}</div></div><!--
     --><div class="subtype-title" style="display:flex; padding: 0.2em; padding-left: 2em; flex:0 0 100%; box-sizing:border-box; font-size: 1.4em; border-top-right-radius:inherit; border-top-left-radius:inherit; background-color:#0a2726;">{{{name}}}</div><!--
     --><div class="subtype-image"><!--
     --><div class="subtype-image" style="display:flex; flex-wrap:wrap; width:160px; height:240px; margin-right: 2em;"><!--
       --><div>[[Image:{{{image}}}]]</div><!--
       --><div>[[Image:{{{image}}}]]</div><!--
     --></div><!--
     --></div><!--
     --><div class="subtype-bonus-box" style="padding-top:2em; position:relative; font-size: 1.2em; height:240px; min-width:180px; max-width:220px; box-sizing:border-box;"><!--
     --><div class="subtype-bonus-box"><!--


       STAT BONUSES:
       STAT BONUSES:


       -->{{#if:{{#pos:{{{strength|}}}|-}}||{{#if:{{{strength|}}}|<div style="color:var(--qud-color-g);">{{{strength}}} [[Strength|<span style="color:var(--qud-color-g);">Strength</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{strength|}}}|-}}||{{#if:{{{strength|}}}|<div class="subtype-stat-bonus-wrap">{{{strength}}} [[Strength|<span class="subtype-stat-bonus-label">Strength</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{agility|}}}|-}}||{{#if:{{{agility|}}}|<div style="color:var(--qud-color-g);">{{{agility}}} [[Agility|<span style="color:var(--qud-color-g);">Agility</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{agility|}}}|-}}||{{#if:{{{agility|}}}|<div class="subtype-stat-bonus-wrap">{{{agility}}} [[Agility|<span class="subtype-stat-bonus-label">Agility</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{toughness|}}}|-}}||{{#if:{{{toughness|}}}|<div style="color:var(--qud-color-g);">{{{toughness}}} [[Toughness|<span style="color:var(--qud-color-g);">Toughness</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{toughness|}}}|-}}||{{#if:{{{toughness|}}}|<div class="subtype-stat-bonus-wrap">{{{toughness}}} [[Toughness|<span class="subtype-stat-bonus-label">Toughness</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{intelligence|}}}|-}}||{{#if:{{{intelligence|}}}|<div style="color:var(--qud-color-g);">{{{intelligence}}} [[Intelligence|<span style="color:var(--qud-color-g);">Intelligence</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{intelligence|}}}|-}}||{{#if:{{{intelligence|}}}|<div class="subtype-stat-bonus-wrap">{{{intelligence}}} [[Intelligence|<span class="subtype-stat-bonus-label">Intelligence</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{willpower|}}}|-}}||{{#if:{{{willpower|}}}|<div style="color:var(--qud-color-g);">{{{willpower}}} [[Willpower|<span style="color:var(--qud-color-g);">Willpower</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{willpower|}}}|-}}||{{#if:{{{willpower|}}}|<div class="subtype-stat-bonus-wrap">{{{willpower}}} [[Willpower|<span class="subtype-stat-bonus-label">Willpower</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{ego|}}}|-}}||{{#if:{{{ego|}}}|<div style="color:var(--qud-color-g);">{{{ego}}} [[Ego|<span style="color:var(--qud-color-g);">Ego</span>]]</div>}}}}<!--
       -->{{#if:{{#pos:{{{ego|}}}|-}}||{{#if:{{{ego|}}}|<div class="subtype-stat-bonus-wrap">{{{ego}}} [[Ego|<span class="subtype-stat-bonus-label">Ego</span>]]</div>}}}}<!--


       STAT PENALTIES:
       STAT PENALTIES:


       -->{{#if:{{#pos:{{{strength|}}}|-}}|<div style="color:var(--qud-color-r);">{{{strength}}} [[Strength|<span style="color:var(--qud-color-r);">Strength</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{strength|}}}|-}}|<div class="subtype-stat-malus-wrap">{{{strength}}} [[Strength|<span class="subtype-stat-malus-label">Strength</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{agility|}}}|-}}|<div style="color:var(--qud-color-r);">{{{agility}}} [[Agility|<span style="color:var(--qud-color-r);">Agility</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{agility|}}}|-}}|<div class="subtype-stat-malus-wrap">{{{agility}}} [[Agility|<span class="subtype-stat-malus-label">Agility</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{toughness|}}}|-}}|<div style="color:var(--qud-color-r);">{{{toughness}}} [[Toughness|<span style="color:var(--qud-color-r);">Toughness</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{toughness|}}}|-}}|<div class="subtype-stat-malus-wrap">{{{toughness}}} [[Toughness|<span class="subtype-stat-malus-label">Toughness</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{intelligence|}}}|-}}|<div style="color:var(--qud-color-r);">{{{intelligence}}} [[Intelligence|<span style="color:var(--qud-color-r);">Intelligence</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{intelligence|}}}|-}}|<div class="subtype-stat-malus-wrap">{{{intelligence}}} [[Intelligence|<span class="subtype-stat-malus-label">Intelligence</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{willpower|}}}|-}}|<div style="color:var(--qud-color-r);">{{{willpower}}} [[Willpower|<span style="color:var(--qud-color-r);">Willpower</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{willpower|}}}|-}}|<div class="subtype-stat-malus-wrap">{{{willpower}}} [[Willpower|<span class="subtype-stat-malus-label">Willpower</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{ego|}}}|-}}|<div style="color:var(--qud-color-r);">{{{ego}}} [[Ego|<span style="color:var(--qud-color-r);">Ego</span>]]</div>}}<!--
       -->{{#if:{{#pos:{{{ego|}}}|-}}|<div class="subtype-stat-malus-wrap">{{{ego}}} [[Ego|<span class="subtype-stat-malus-label">Ego</span>]]</div>}}<!--




       -->{{#if:{{{bonusnote|}}}|<div style="margin-top:1em;">{{{bonusnote}}}</div>}}<!--
       -->{{#if:{{{bonusnote|}}}|<div class="subtype-bonus-note">{{{bonusnote}}}</div>}}<!--




      --><div style="position:absolute;bottom:1em;color:var(--qud-color-k);margin-top:1em;"><!--
        --><div>Build code: {{{buildcode|?}}}</div><!--
      --></div><!--
     --></div><!--
     --></div><!--
     --><div class="subtype-skill-box" style="font-size:1.1em; padding-top:1em; color:var(--qud-color-k-dark);"><!--
     --><div class="subtype-skill-box"><!--
       --><div><!--
       --><div><!--
         -->{{qud look|title=skills|bottomtext=none|text={{consecutive links|{{{skills}}}|</br>|3=</div><div style="color:var(--qud-color-k-dark);">|4=<div style="color:var(--qud-color-k-dark);">|5=</div>|8=--|9=<span> » </span>}}}}<!--
         -->{{qud look|title=skills|bottomtext=none|text={{consecutive links|{{{skills}}}|</br>|3=</div><div class="subtype-k-dark">|4=<div class="subtype-k-dark">|5=</div>|8=--|9=<span> » </span>}}}}<!--
       --></div><!--
       --></div><!--
     --></div><!--
     --></div><!--
     --><div class="subtype-items" style="display:flex; flex-wrap: nowrap;><!--
     --><div class="subtype-items"><!--
       --><div class="subtype-equip-list" style="padding:1em 0 1em 2em; color:var(--qud-color-y-dark); box-sizing:border-box;"><!--
       --><div class="subtype-equip-list"><!--
         --><div><!--
         --><div><!--
           --><div style="font-size:1.2em;">Equipped:</div><!--
           --><div class="subtype-equipped-label">Equipped:</div><!--
           --><div style="font-family: var(--qud-font-infobox-content);font-size:0.95em;padding-left:1em;"><!--
           --><div class="subtype-equip-list-items"><!--
             -->{{make list|{{{equipped}}}|</br>|style=display: inline-grid; grid-auto-flow: column; grid-template-rows: repeat(8, auto); grid-column-gap:3em;}}<!--
             -->{{make list|{{{equipped}}}|</br>|style=display: inline-grid; grid-auto-flow: column; grid-template-rows: repeat(8, auto); grid-column-gap:3em;}}<!--
           --></div><!--
           --></div><!--
         --></div><!--
         --></div><!--
       --></div><!--
       --></div><!--
       --><div class="subtype-items-list" style="padding:1em 0 1em 2em; color:var(--qud-color-y-dark); box-sizing:border-box;"><!--
       --><div class="subtype-items-list"><!--
         --><div><!--
         --><div><!--
           --><div style="font-size:1.2em;">In Inventory:</div><!--
           --><div class="subtype-items-list-label">In Inventory:</div><!--
           --><div style="font-family: var(--qud-font-infobox-content);font-size:0.95em;padding-left:1em;"><!--
           --><div class="subtype-items-list-items"><!--
             -->{{make list|{{{inventory}}}|</br>|style=display: inline-grid; grid-auto-flow: column; grid-template-rows: repeat(8, auto); grid-column-gap:3em;}}<!--
             -->{{make list|{{{inventory}}}|</br>|style=display: inline-grid; grid-auto-flow: column; grid-template-rows: repeat(8, auto); grid-column-gap:3em;}}<!--
           --></div><!--
           --></div><!--
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     --></div><!--
     --></div><!--


     -->{{#if:{{{footnote|}}}|<div class="subtype-footnote" style="display:flex; padding: 0.2em; flex:0 0 100%; box-sizing:border-box; font-size: 1em; font-weight: normal; font-family: var(--qud-font-infobox-content); border-bottom-right-radius:inherit; border-bottom-left-radius:inherit; background-color:#0a2726; justify-content: flex-end;"><div style="display:inline-block; text-align:right; border-bottom-right-radius:inherit; border-bottom-left-radius:inherit; padding: 0 1em;">{{{footnote}}}</div></div>}}<!--
     -->{{#if:{{{footnote|}}}|<div class="subtype-footnote"><div class="subtype-footnote-inner">{{{footnote}}}</div></div>}}<!--


   --></div><!--
   --></div><!--
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| no
| no
| image filename
| image filename
|-
| buildcode
| no
| build code character for this subtype
|-
|-
| strength
| strength
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| no
| no
| List of inventory items, delimited with <code><nowiki></br></nowiki></code>.
| List of inventory items, delimited with <code><nowiki></br></nowiki></code>.
|-
| maxwidth
| yes
| 1460px by default. Probably shouldn't need to adjust this value.
|}
|}


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| skills = Cooking and Gathering</br>Harvestry</br>Bow and Rifle</br>--Steady Hands</br>--Draw a Bead</br>Wilderness Lore: Jungles
| skills = Cooking and Gathering</br>Harvestry</br>Bow and Rifle</br>--Steady Hands</br>--Draw a Bead</br>Wilderness Lore: Jungles
| equipped = 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}}
| equipped = 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}}
| inventory = 3 {{favilink|waterskin|plural}}, 32 drams</br>2-3 {{favilink|food cube|plural}}</br>1 {{favilink|basic toolkit}}</br>{{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3}} [[Data:Injectors|Injectors]]</br>{{dice tooltip|2d2}} [[Data:Cells|Cells]]</br>{{dice tooltip|1d4}} [[Data:Junk#Junk 1|Junk 1]] items</br>{{dice tooltip|2d4}} [[Data:Scrap#Scrap 1|Scrap 1]] items</br>{{dice tooltip|1d3}} [[Data:Trinkets#Trinkets 1|Trinkets 1]] items</br>{{dice tooltip|1d2+1}} [[Data:Artifact#Artifact 2|Artifact 2]] items</br>{{dice tooltip|1d2}} [[Data:Artifact#Artifact 3|Artifact 3]] items</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]
| inventory = 3 {{favilink|waterskin|plural}}, 32 drams</br>2-3 {{favilink|food cube|plural}}</br>1 {{favilink|basic toolkit}}</br>{{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3}} [[Data:Injectors|Injectors]]</br>{{dice tooltip|2d2}} [[Data:Cells|Cells]]</br>{{dice tooltip|1d4}} [[Population:Junk#Junk 1|Junk 1]] items</br>{{dice tooltip|2d4}} [[Data:Scrap#Scrap 1|Scrap 1]] items</br>{{dice tooltip|1d3}} [[Data:Trinkets#Trinkets 1|Trinkets 1]] items</br>{{dice tooltip|1d2+1}} [[Data:Artifact#Artifact 2|Artifact 2]] items</br>{{dice tooltip|1d2}} [[Data:Artifact#Artifact 3|Artifact 3]] items</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]
}}
}}
</pre>
</pre>
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| name = Apostle
| name = Apostle
| image = subtype apostle.png
| image = subtype apostle.png
| buildcode = g
| bonusnote = +200 repuation with the [[Fellowship of Wardens]]
| bonusnote = +200 repuation with the [[Fellowship of Wardens]]
| footnote = can choose [[Nocturnal apex]] as their starting cybernetic
| footnote = can choose [[Nocturnal apex]] as their starting cybernetic
Line 163: Line 150:
| skills = Cooking and Gathering</br>Harvestry</br>Bow and Rifle</br>--Steady Hands</br>--Draw a Bead</br>Wilderness Lore: Jungles
| skills = Cooking and Gathering</br>Harvestry</br>Bow and Rifle</br>--Steady Hands</br>--Draw a Bead</br>Wilderness Lore: Jungles
| equipped = 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}}
| equipped = 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}}
| inventory = 3 {{favilink|waterskin|plural}}, 32 drams</br>2-3 {{favilink|food cube|plural}}</br>1 {{favilink|basic toolkit}}</br>{{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3}} [[Data:Injectors|Injectors]]</br>{{dice tooltip|2d2}} [[Data:Cells|Cells]]</br>{{dice tooltip|1d4}} [[Data:Junk#Junk 1|Junk 1]] items</br>{{dice tooltip|2d4}} [[Data:Scrap#Scrap 1|Scrap 1]] items</br>{{dice tooltip|1d3}} [[Data:Trinkets#Trinkets 1|Trinkets 1]] items</br>{{dice tooltip|1d2+1}} [[Data:Artifact#Artifact 2|Artifact 2]] items</br>{{dice tooltip|1d2}} [[Data:Artifact#Artifact 3|Artifact 3]] items</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]
| inventory = 3 {{favilink|waterskin|plural}}, 32 drams</br>2-3 {{favilink|food cube|plural}}</br>1 {{favilink|basic toolkit}}</br>{{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3}} [[Data:Injectors|Injectors]]</br>{{dice tooltip|2d2}} [[Data:Cells|Cells]]</br>{{dice tooltip|1d4}} [[Population:Junk#Junk 1|Junk 1]] items</br>{{dice tooltip|2d4}} [[Data:Scrap#Scrap 1|Scrap 1]] items</br>{{dice tooltip|1d3}} [[Data:Trinkets#Trinkets 1|Trinkets 1]] items</br>{{dice tooltip|1d2+1}} [[Data:Artifact#Artifact 2|Artifact 2]] items</br>{{dice tooltip|1d2}} [[Data:Artifact#Artifact 3|Artifact 3]] items</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]
}}
}}



Latest revision as of 15:58, 29 April 2022

This template creates a stylized info-card for the specified caste or calling.

Parameters

Parameter Optional? Description
name no Name of the subtype
image no image filename
strength yes The bonus or penalty to strength.
agility yes The bonus or penalty to agility.
toughness yes The bonus or penalty to toughness.
intelligence yes The bonus or penalty to intelligence.
willpower yes The bonus or penalty to willpower.
ego yes The bonus or penalty to ego.
bonusnote yes A short note indicating an additional bonus that the subtype receives. This is intended for things like:
  • Reputation bonus (+200 reputation with the Fellowship of Wardens)
  • Arcology bonus (+15 Cold resistance)

This can't handle anything much longer than 7 or 8 words (it won't fit in the infocard nicely).

footnote yes Adds an additional note as a footnote in a drop-down drawer at the bottom of the infocard. For example, you can use this to note an arcology's starting cybernetic or other miscellaneous bonuses, such as the Watervine Farmer's "Starts with access to Farmers' Markets" perk.
skills no List of skill names, delimited with </br>. Will be converted to links automatically. Preface a skill with -- to indent it beneath a previous skill.
equipped no List of equipped items, delimited with </br>.
inventory no List of inventory items, delimited with </br>.

Usage

{{Subtype infocard
| name = Apostle
| image = subtype apostle.png
| buildcode = g
| bonusnote = +200 repuation with the [[Fellowship of Wardens]]
| footnote = can choose [[Nocturnal apex]] as their starting cybernetic
| strength=+3
| ego=-1
| skills = Cooking and Gathering</br>Harvestry</br>Bow and Rifle</br>--Steady Hands</br>--Draw a Bead</br>Wilderness Lore: Jungles
| equipped = 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}}
| inventory = 3 {{favilink|waterskin|plural}}, 32 drams</br>2-3 {{favilink|food cube|plural}}</br>1 {{favilink|basic toolkit}}</br>{{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3}} [[Data:Injectors|Injectors]]</br>{{dice tooltip|2d2}} [[Data:Cells|Cells]]</br>{{dice tooltip|1d4}} [[Population:Junk#Junk 1|Junk 1]] items</br>{{dice tooltip|2d4}} [[Data:Scrap#Scrap 1|Scrap 1]] items</br>{{dice tooltip|1d3}} [[Data:Trinkets#Trinkets 1|Trinkets 1]] items</br>{{dice tooltip|1d2+1}} [[Data:Artifact#Artifact 2|Artifact 2]] items</br>{{dice tooltip|1d2}} [[Data:Artifact#Artifact 3|Artifact 3]] items</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]]
}}

Example

Apostle
Subtype apostle.png
-1 Ego
+200 repuation with the Fellowship of Wardens
In Inventory:
can choose Nocturnal apex as their starting cybernetic