Torch: Difference between revisions
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{Aliases|names=torch}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | {{Aliases|names=torch}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|torch}} | ||
| image = torch | | image = torch.png | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 1 | | commerce = 1 | ||
| lightradius = 4 | | lightradius = 4 | ||
| id = Torch | | id = Torch | ||
| tilecolors = wR | |||
| renderstr = * | | renderstr = * | ||
| extra = {{Extra info|flametemperature = 550}} | | extra = {{Extra info|flametemperature = 550 | temponhit = 3d20 | temponhitmax = 400}} | ||
| inheritingfrom = LightSource | | inheritingfrom = LightSource | ||
| desc = A length of brinestalk wrapped in oil- | | dynamictable = {{Dynamic object|Items|Torch}} | ||
| desc = A length of brinestalk wrapped in oil-sodden cloth. | |||
| categories = Light Sources | | categories = Light Sources | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, | The {{name}} is the first [[light source]] the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. This is sufficient to [[Burning|burn]] {{Favilink|web|plural}} with 1-2 attacks. | ||
Because there is no combat stats attached to it, by default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]]. | |||
==Levels of Fuel== | ==Levels of Fuel== | ||
A fresh torch starts with enough light for 5,000 player turns. The torch will have their status appended to their display name according to how many turns are left. | A fresh torch starts with enough light for 5,000 player turns. The torch will have their status appended to their display name according to how many turns are left. | ||
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|{{qud text|nearly extinguished}} | |{{qud text|nearly extinguished}} | ||
|} | |} | ||
[[Category:Wants Animated Sprite]] | |||
[[Category:Wants Alternate Sprites]] |
Latest revision as of 02:26, 19 January 2024
torch
1 lb. Weight | |
Character
|
* |
---|---|
ID?
|
Torch |
Light Radius?
|
4 |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
torch
A length of brinestalk wrapped in oil-sodden cloth.
The torch is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the temperature is increased by 3d203-60 (Avg: 31.5), but the total cannot exceed 400. This is sufficient to burn webs with 1-2 attacks.
Because there is no combat stats attached to it, by default it will use the Cudgel weapon skill and deal 1d21-2 (Avg: 1.5) damage with a maximum of 4 PV.
Levels of Fuel
A fresh torch starts with enough light for 5,000 player turns. The torch will have their status appended to their display name according to how many turns are left.
Turns Left | Display (lit) | Display (unlit) |
---|---|---|
5000-3501 | blazing | unburnt |
3500-2001 | bright | half-burnt |
2000-501 | dim | mostly burnt |
500-1 | smouldering | nearly extinguished |