VISAGE: Difference between revisions

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When worn, powered, and [[Boot sequence|booted up]], the exact values for the [[AV]], [[DV]], and [[HP]] of all objects will be displayed, all [[:Category:Energy Cells|Energy Cells]] will display their charge as a percent, and all [[:Category:Artifacts|Artifacts]] will be treated as identified.
When worn, powered, and [[Boot sequence|booted up]], provides [[Scanning|bioscanning, techscanning, and structural scanning]].
 
Combines the functions of the {{Favilink|bio-scanning bracelet}}, {{Favilink|telemetric visor}}, and {{Favilink|structural scanning bracelet}}. See also {{Favilink|optical bioscanner}}, and {{Favilink|optical technoscanner}}.
 


[[Category:Eyewear]]
[[Category:Eyewear]]
[[Category:Scanners]]

Revision as of 01:39, 11 August 2020

This information is reliable as of patch 2.0.200.71. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.71.
VISAGE
Visage.png
Complexity

5

Tier

6

<001246>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

]

ID?Use this ID to Wish for the item

VISAGE

Worn On

Face

Uses Slots

Face, Arm

Extra Info:
VISAGE

Visual Instrument and Sensory Augmentation (G Edition)

Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.

Perfect

When worn, powered, and booted up, provides bioscanning, techscanning, and structural scanning.