Warden Indrix, Goatfolk Pariah/Conversations: Difference between revisions

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|text=I will ravage your nubile heart!}}
|text=I will ravage your nubile heart!}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=endfight
| tonode=endfight
| text=!}}}}
| text=!}}}}
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|text=There is a river just north of the village that runs an eastwardly course into the jungle. Along its bank lies a goatfolk village. There resides a mighty shaman, Mamon Souldrinker. He is in possession of a talisman of great power, an amaranthine prism that refracts the psyche of its handler in much the same way, as Mayor Nuntu has explained to me, a common prism refracts light. The thing is cursed, traveler. No man or goat may safely wield it for long. You must travel to the village and retrieve the prism from Mamon by any means necessary. Do you understand?}}
|text=There is a river just north of the village that runs an eastwardly course into the jungle. Along its bank lies a goatfolk village. There resides a mighty shaman, Mamon Souldrinker. He is in possession of a talisman of great power, an amaranthine prism that refracts the psyche of its handler in much the same way, as Mayor Nuntu has explained to me, a common prism refracts light. The thing is cursed, traveler. No man or goat may safely wield it for long. You must travel to the village and retrieve the prism from Mamon by any means necessary. Do you understand?}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=Raising3a
| tonode=Raising3a
| text=Why don't you retrieve it yourself?}}
| text=Why don't you retrieve it yourself?}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 2
{{qud dialogue:choice row
| tonode=Raising3b
| tonode=Raising3b
| text=Yes. Is there anything else I should know?}}}}
| text=Yes. Is there anything else I should know?}}}}
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|text=Because, traveler, Mamon is my elder brother. He would discern my presence before I could strike.}}
|text=Because, traveler, Mamon is my elder brother. He would discern my presence before I could strike.}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=Raising3b
| tonode=Raising3b
| text=Yes. Is there anything else I should know?}}}}
| text=Yes. Is there anything else I should know?}}}}
Line 88: Line 88:
That is all. Are you willing?}}
That is all. Are you willing?}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=I am willing.|quest=Raising Indrix|step=accept}}
| text=I am willing.|quest=Raising Indrix|step=accept}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 2
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=No, I would risk too much.}}}}
| text=No, I would risk too much.}}}}
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|text=Is Mamon dead? Have you recovered the talisman?}}
|text=Is Mamon dead? Have you recovered the talisman?}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=HasPrism
| tonode=HasPrism
| text=Yes. Mamon is dead and I possess the prism.|comment=Available only if the player has the [[amaranthine prism]] in their inventory.}}
| text=Yes. Mamon is dead and I possess the prism.|comment=Available only if the player has the {{favilink|amaranthine prism}} in their inventory.}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 2
{{qud dialogue:choice row
| tonode=River
| tonode=River
| text=Where will I find him again?}}
| text=Where will I find him again?}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 3
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=Not yet.}}}}
| text=Not yet.}}}}
{{qud dialogue|nodetitle=River
|text=Just north of the village, there's a river that runs an eastwardly course into the jungle. Follow it to the goatfolk village. There you will find Mamon.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=My thanks, warden.}}}}


{{qud dialogue|nodetitle=HasPrism
{{qud dialogue|nodetitle=HasPrism
|text=Is it so? Only a ferocious warrior could have slain Mamon. You must be such a warrior. Now hand over the prism and choose your reward.}}
|text=Is it so? Only a ferocious warrior could have slain Mamon. You must be such a warrior. Now hand over the prism and choose your reward.}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=[Give the amaranthine prism to Warden Indrix]|quest=Raising Indrix|step=Recover the Amaranthine Prism|quest2=Raising Indrix|step2=reward|comment=Indrix takes the amaranthine prism from you.}}
| text=[Give the amaranthine prism to Warden Indrix]|quest=Raising Indrix|step=Recover the Amaranthine Prism|quest2=Raising Indrix|step2=reward|comment=Indrix takes the amaranthine prism from you.}}
{{!}}-
{{!}}-
{{qud dialogue:choice row|number = 2
{{qud dialogue:choice row
| tonode=endfight
| tonode=endfight
| text=No, warden. It is mine.}}}}
| text=No, warden. It is mine.}}}}
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|text=Impudent swine! You bear that stygian charm in my presence?}}
|text=Impudent swine! You bear that stygian charm in my presence?}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=endfight
| tonode=endfight
| text=!}}}}
| text=!}}}}
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|text=Live and drink, traveler.}}
|text=Live and drink, traveler.}}
{{qud dialogue:choice|
{{qud dialogue:choice|
{{qud dialogue:choice row|number = 1
{{qud dialogue:choice row
| tonode=end
| tonode=end
| text=Live and drink, warden.}}}}
| text=Live and drink, warden.}}}}

Latest revision as of 07:11, 21 November 2023

This information is reliable as of patch 2.0.190.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.190.0.

Accepting Raising Indrix

Before Raising Indrix is accepted:

Start

[ Warden Indrix, Goatfolk Pariah ]

Make haste, traveller.

1) Why are you called "pariah"?
2) I am in search of work.
3) Live and drink, warden. [End]

PariahA

[ Warden Indrix, Goatfolk Pariah ]

Speak nothing of that name to me. You are warned.

1) I must insist; why are you called "pariah"?
2) I am in search of work.
3) Live and drink, warden. [End]

PariahB

[ Warden Indrix, Goatfolk Pariah ]

Speak nothing of that name to me. You are warned.

1) I must insist; why are you called "pariah"?
2) Live and drink, warden. [End]

Pariah2

[ Warden Indrix, Goatfolk Pariah ]

I will ravage your nubile heart!

1) ! [Fight]

Raising1

[ Warden Indrix, Goatfolk Pariah ]

Grrrraaaah! There is but one task I know to offer. It is most treacherous, and in all likelihood you will perish. Is your interest waned?

1) No. Continue.
2) Yes. Goodbye. [End]

Raising2

[ Warden Indrix, Goatfolk Pariah ]

There is a river just north of the village that runs an eastwardly course into the jungle. Along its bank lies a goatfolk village. There resides a mighty shaman, Mamon Souldrinker. He is in possession of a talisman of great power, an amaranthine prism that refracts the psyche of its handler in much the same way, as Mayor Nuntu has explained to me, a common prism refracts light. The thing is cursed, traveler. No man or goat may safely wield it for long. You must travel to the village and retrieve the prism from Mamon by any means necessary. Do you understand?

1) Why don't you retrieve it yourself?
2) Yes. Is there anything else I should know?

Raising3a

[ Warden Indrix, Goatfolk Pariah ]

Because, traveler, Mamon is my elder brother. He would discern my presence before I could strike.

1) Yes. Is there anything else I should know?

Raising3b

[ Warden Indrix, Goatfolk Pariah ]

There is. Firstly, Mamon will likely have several goatfolk under his enthrallment, and they will protect him at all costs.

Secondly, take care to stay out of Mamon's reach, for his power is most potent when he may lay hands on you.

Finally, once you recover the prism, do not under any circumstances wield it. I needn't warn you of the consequences should you return to me bearing that charm.

That is all. Are you willing?

1) I am willing. [Accept Quest:Raising Indrix] [End]
2) No, I would risk too much. [End]


Raising Indrix

Start

[ Warden Indrix, Goatfolk Pariah ]

Is Mamon dead? Have you recovered the talisman?

1) Yes. Mamon is dead and I possess the prism. Available only if the player has the amaranthine prism in their inventory.
2) Where will I find him again?
3) Not yet. [End]

River

[ Warden Indrix, Goatfolk Pariah ]

Just north of the village, there's a river that runs an eastwardly course into the jungle. Follow it to the goatfolk village. There you will find Mamon.

1) My thanks, warden. [End]

HasPrism

[ Warden Indrix, Goatfolk Pariah ]

Is it so? Only a ferocious warrior could have slain Mamon. You must be such a warrior. Now hand over the prism and choose your reward.

1) [Give the amaranthine prism to Warden Indrix] Indrix takes the amaranthine prism from you. [Complete Quest Step: Recover the Amaranthine Prism] [Receive Quest Rewards: Raising Indrix#Rewards] [End]
2) No, warden. It is mine. [Fight]

Wearing the Amaranthine Prism

If the player talks to Indrix while wearing the amaranthine prism:

Start

[ Warden Indrix, Goatfolk Pariah ]

Impudent swine! You bear that stygian charm in my presence?

1) ! [Fight]

After Raising Indrix

Start

[ Warden Indrix, Goatfolk Pariah ]

Live and drink, traveler.

1) Live and drink, warden. [End]