Water: Difference between revisions

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739 bytes added ,  03:39, 22 November 2021
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{{liquid
{{liquid
| title={{qud text|&Bwater|notxml}}
| title={{qud shader|B|water}}
| byteid=0
| byteid=0
| id=WaterPool
| id=WaterPool
| liquidid=water
| adjective = {{qud shader|B|wet}} or {{qud shader|Y|dilute}}
| smeared = {{qud shader|B|wet}}
| stained = {{qud shader|B|water}}{{qud shader|y|-stained}}
| renderstr=&B
| renderstr=&B
| flame=650
| vapor=650
| vaporobject=Scalding steam
| vaporobject=Scalding steam
| cooling=1.5
| value=1
| value=1
| combustibility = -50
| fluidity = 30
| evaporativity = 2
| cleansing = 5
| image=water.png
| image=water.png
| overrideimages = {{altimage start}}{{altimage | water.png | type = large pool}}{{altimage | fresh water large pool bright.png | type = large pool, shimmering}}{{altimage | water variation 1.png | type = puddle sprite #1}}{{altimage | water variation 2.png | type = puddle sprite #2}}{{altimage | water variation 3.png | type = puddle sprite #3}}{{altimage | water variation 4.png | type = puddle sprite #4}}{{altimage | water variation 5.png | type = puddle sprite #5}}{{altimage | water variation 6.png | type = puddle sprite #6}}{{altimage | water variation 7.png | type = puddle sprite #7}}{{altimage | water variation 8.png | type = puddle sprite #8}}{{altimage end}}
| gameversion = 2.0.201.72
}}
}}
There are two major forms of water that the player will encounter.
There are two major forms of water that the player will encounter.
If in a pure form, {{name}} is rendered as {{qud text|&Bfresh water}} and will be a brighter color, flickering much more often than salt water. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding {{name}} to any other liquid will cause the liquid to be {{qud text|&Ydilute|notxml}}. Any mentions of {{name}} in this article will be assumed to be about {{qud text|&Bfresh water}} unless specified.
If in a pure form, {{name}} is rendered as {{qud text|&Bfresh water}}. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding {{name}} to any other liquid will cause the liquid to be {{qud text|&Ydilute|notxml}}. Any mentions of {{name}} in this article will be assumed to be about {{qud text|&Bfresh water}} unless specified. A dram of {{qud text|&Bfresh water}} weighs 0.25 lbs.
 
If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water.


==Sources of Water==
==Sources of Water==
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* Can put out fire (both salty and fresh)
* Can put out fire (both salty and fresh)
* Can clean off items covered in other [[liquids]] (both salty and fresh)
* Can clean off items covered in other [[liquids]] (both salty and fresh)
===Cooling===
{{name}} has a cooling multiplier of 1.5 which means if the player is hotter than the current ambient temperature, pouring {{name}} will decrease the temperature by
<math>(\frac{1}{1.5^{ \text{drams}}}-1)%</math><ref>XRL.World.Parts.Effects.LiquidCovered.cs</ref>


==Frozen Water==  
==Frozen Water==  
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==Scalding Steam==
==Scalding Steam==
{{Main|Scalding steam}}
{{Main|Scalding steam}}
When water reaches 650T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.
When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with.


==Factions that use Water as a Water Ritual Liquid==
==Factions that use Water as a Water Ritual Liquid==
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* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell.
* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell.


==References==
<references/>
{{Liquid Navbox}}
{{Liquid Navbox}}
<!--Cargo storage stuff, don't touch-->
<!--Cargo storage stuff, don't touch-->
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&amp;b|≈}}}}
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&amp;b|≈}}}}

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