Geomagnetic disc: Difference between revisions

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69 bytes added ,  16:15, 23 October 2020
Pluralized (changing “the geomagnetic disc” to “geomagnetic discs” and similar edits) because a geomagnetic disc is not a unique artifact. It is not that THE geomagnetic disc has X property, but that geomagnetic discs in general have X property. Also added more usage of the {{name}} template
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(Pluralized (changing “the geomagnetic disc” to “geomagnetic discs” and similar edits) because a geomagnetic disc is not a unique artifact. It is not that THE geomagnetic disc has X property, but that geomagnetic discs in general have X property. Also added more usage of the {{name}} template)
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The {{Name}} is an [[artifact]] that acts as a throwing weapon with several unique properties.
{{Missing info|How much charge is consumed per throw? Is more charge used if the disc bounces}}
A {{Name}} is an [[artifact]] which acts as a [[:Category:Thrown Weapons|thrown weapon]] with several unique properties.


The geomagnetic disc must be [[energy|powered]] in order to function, and thus requires an [[Energy Cells|energy cell]] or to be supplied power via the [[Jacked]] item modification. Attempting to throw the disc without power will cause it to behave as a normal throwing weapon would, having a flat {{PV}}5 [[PV]] and dealing only {{Heart}}1 damage.
{{Name|plural}} must be [[energy|powered]] in order to function, and thus require either an [[Energy Cells|energy cell]] or to be supplied power via the [[Jacked]] item modification. Throwing a disc without power will cause it to behave as a normal throwing weapon would, having a flat {{PV}}5 [[PV]] and dealing only {{Heart}}1 damage.


When the geomagnetic disc is thrown while powered, it will instantly travel to its target with no throw variance, regardless of distance. Although this means the disc cannot miss due to throw variance, normal accuracy calculations still apply, meaning the target still has a chance to dodge the attack. After being thrown at a valid target, the disc will return to its thrower, automatically re-equipping itself in the thrown weapon slot. If the disc is not thrown at a valid target, either due to incompatible [[phase]] states or due to not being thrown at a target at all, the disc will travel to its destination and fall to the ground as a normal thrown item would, even if powered.
When a powered {{name}} is thrown, it will instantly travel to its target with no throw variance, regardless of distance. This means a disc cannot miss due to throw variance, but normal accuracy calculations still apply, meaning the target still has a chance to dodge the attack.  


Additionally, the geomagnetic disc has the property of bouncing between multiple targets when thrown. After hitting its initial target, the disc will bounce and hit an additional 5 enemies, randomly targeting any valid creature that is currently engaged in combat with the thrower. Creatures can also be targeted for a bounce more than once if there are less than 5 targets; this even applies if there is only 1 valid target, causing them to be hit by the initial throw as well as all 5 bounces. However, throwing the disc at a creature that isn't currently engaged in combat with the thrower will not cause the disc to bounce, only dealing damage once before returning.
After being thrown at a valid target, a disc will return to its thrower, automatically re-equipping itself in the thrown weapon slot. If the disc is not thrown at a valid target, either due to incompatible [[phase]] states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered.


Finally, the geomagnetic disc is a [[vibro weapons|vibro weapon]], meaning its {{PV}}PV value is equivalent to the {{AV}}[[AV]] of whatever it hits, so long as it is powered.{{Code Reference|class=GeomagneticDisc}}
Additionally, {{name|plural}} have the property of bouncing between multiple targets when thrown. After hitting its initial target, the thrown disc will bounce and hit an additional 5 enemies, randomly targeting any valid creature that is currently engaged in combat with the thrower. Creatures can also be targeted for a bounce more than once if there are less than 5 targets; this even applies if there is only 1 valid target, causing them to be hit by the initial throw as well as all 5 bounces. However, throwing a disc at a creature that isn't currently engaged in combat with the thrower will not cause the disc to bounce, only dealing damage once before returning.
 
Finally, {{name|plural}} are [[vibro weapons]], meaning their {{PV}}PV value is equivalent to the {{AV}}[[AV]] of whatever they hit, so long as they are powered.{{Code Reference|class=GeomagneticDisc}}
==References==
==References==
<references/>
<references/>
[[Category:Thrown Weapons]]
[[Category:Thrown Weapons]]
[[Category:Vibro Weapons]]
[[Category:Vibro Weapons]]
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