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(Pluralized (changing “the geomagnetic disc” to “geomagnetic discs” and similar edits) because a geomagnetic disc is not a unique artifact. It is not that THE geomagnetic disc has X property, but that geomagnetic discs in general have X property. Also added more usage of the {{name}} template) |
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{{Missing info|How much charge is consumed per throw? Is more charge used if the disc bounces}} | |||
A {{Name}} is an [[artifact]] which acts as a [[:Category:Thrown Weapons|thrown weapon]] with several unique properties. | |||
{{Name|plural}} must be [[energy|powered]] in order to function, and thus require either an [[Energy Cells|energy cell]] or to be supplied power via the [[Jacked]] item modification. Throwing a disc without power will cause it to behave as a normal throwing weapon would, having a flat {{PV}}5 [[PV]] and dealing only {{Heart}}1 damage. | |||
When | When a powered {{name}} is thrown, it will instantly travel to its target with no throw variance, regardless of distance. This means a disc cannot miss due to throw variance, but normal accuracy calculations still apply, meaning the target still has a chance to dodge the attack. | ||
After being thrown at a valid target, a disc will return to its thrower, automatically re-equipping itself in the thrown weapon slot. If the disc is not thrown at a valid target, either due to incompatible [[phase]] states or due to not being thrown at a target at all, it will travel to its destination and fall to the ground as a normal thrown item would, even if powered. | |||
Additionally, {{name|plural}} have the property of bouncing between multiple targets when thrown. After hitting its initial target, the thrown disc will bounce and hit an additional 5 enemies, randomly targeting any valid creature that is currently engaged in combat with the thrower. Creatures can also be targeted for a bounce more than once if there are less than 5 targets; this even applies if there is only 1 valid target, causing them to be hit by the initial throw as well as all 5 bounces. However, throwing a disc at a creature that isn't currently engaged in combat with the thrower will not cause the disc to bounce, only dealing damage once before returning. | |||
Finally, {{name|plural}} are [[vibro weapons]], meaning their {{PV}}PV value is equivalent to the {{AV}}[[AV]] of whatever they hit, so long as they are powered.{{Code Reference|class=GeomagneticDisc}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Thrown Weapons]] | [[Category:Thrown Weapons]] | ||
[[Category:Vibro Weapons]] | [[Category:Vibro Weapons]] |
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