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(Created a page on hitpoints) |
(→Losing and Gaining Hitpoints: mathified, added missing info because there is no cs reference to verify this formula) |
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Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them. | Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them. | ||
Certain items, such as {{Favilink|Salve injector|&Ysalve &yinjectors}} or {{Favilink|Ubernostrum injector|&cu&gb&Ge&Wr&wn&co&Cs&Gt&gr&wu&Wm&y injectors}} will restore hitpoints over time. Other items, such as {{Favilink|Witchwood bark}} or {{Favilink|Urberry|&murberries}} will restore hitpoints instantly. Furthermore, many creatures will naturally regenerate | Certain items, such as {{Favilink|Salve injector|&Ysalve &yinjectors}} or {{Favilink|Ubernostrum injector|&cu&gb&Ge&Wr&wn&co&Cs&Gt&gr&wu&Wm&y injectors}} will restore hitpoints over time. Other items, such as {{Favilink|Witchwood bark}} or {{Favilink|Urberry|&murberries}} will restore hitpoints instantly. Furthermore, many creatures will naturally regenerate <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> hitpoints per turn. | ||
Those with the [[Regeneration]] mutation regenerate faster. | |||
{{missing info|What cs file is this formula referenced?}} | |||
== Maximum Hitpoints == | == Maximum Hitpoints == | ||
At character generation, the player character has a hitpoint maximum equal to their [[Toughness]] score. Each level after that, they will gain 1d4 + [[Toughness]] Modifier maximum hitpoints. This toughness modifier is retroactive, so if a level 12 character levels up to 13 and moves from a [[Toughness]] Modifier of +2 to +3, they will gain 1d4 + 12 hit points that level to make up for the 12 earlier levels where they did not have the +3 modifier. | At character generation, the player character has a hitpoint maximum equal to their [[Toughness]] score. Each level after that, they will gain 1d4 + [[Toughness]] Modifier maximum hitpoints. This toughness modifier is retroactive, so if a level 12 character levels up to 13 and moves from a [[Toughness]] Modifier of +2 to +3, they will gain 1d4 + 12 hit points that level to make up for the 12 earlier levels where they did not have the +3 modifier. |