Light Manipulation: Difference between revisions

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159 bytes added ,  20:06, 29 October 2020
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| desc = You manipulate light to your advantage.
| desc = You manipulate light to your advantage.


You produce ambient light within a radius of (4 + Floor(Level/2))\nYou may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)\nLaser damage increment: (Level based)\nLaser penetration bonus: ((Level - 1) / 2 + 4)\nAmbient light radius increases by 1 every 15 rounds until it reaches its maximum value\n(10 + 3 * Level)% chance to reflect light-based damage
You produce ambient light within a radius of &C(level based)&y\nYou may focus the light into a laser beam (doing so reduces the radius of your ambient light by 1)\nLaser damage increment: &C(level based)&y\nLaser penetration bonus: &C(level based)&y\nAmbient light radius increases by 1 every 15 rounds until it reaches its maximum value\n&C(level based)%&y chance to reflect light-based damage
| realitydistort = no
| realitydistort = no
}}
}}
{{name}} is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light around them while they have lase charges remaining.
{{name}} is a mutation that allows its user to fire damaging pulses of light, and to generate ambient light around them while they have lase charges remaining.
A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels.
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
!Damage
!Damage
!PV
!PV
!Maximum Light Radius
!Maximum Charges/Light Radius
!Percent Chance to Reflect
!Percent Chance to Reflect
|-
|-
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| All levels
| All levels
|-
|-
! Light Radius
! Maximum Charges/Light Radius
| {{simple formula | 4 + Floor(Level / 2) }}
| {{simple formula | 4 + Floor(Level / 2) }}
| All levels
| All levels

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