Light Manipulation: Difference between revisions

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A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels.
A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels.
One Lase charge is regenerated every 15 turns. This does not scale with level or [[willpower]] and it is not measure from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired.
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
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* Never misses and has infinite range.
* Never misses and has infinite range.
* Provides light in a small radius without taking up an equipment slot, as other [[:Category:Light Sources|Light Sources]] do.
* Provides light without taking up an equipment slot, as other [[:Category:Light Sources|Light Sources]] do.
* Decent early-game damage and [[PV]] which scales with level.
* Decent early-game damage and [[PV]] which scales with level.


=== Disadvantages ===
=== Disadvantages ===


* Light radius is small at low levels.
* It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
* It is difficult to use Light Manipulation as both a weapon and a light source at the same time.
* There is no way to decrease the time it takes to regenerate a charge.
* Use of [[Mass Mind]] is the only way to regenerate charges more quickly.
* Cannot fire through {{favilink|forcefield|plural}}.
* Cannot fire through {{favilink|forcefield|plural}}.
* PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier.
* PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier.

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