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A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels. | A creature with this mutation can gain up to as many Lase charges as their maximum light radius, which increases by 1 every two levels. | ||
One Lase charge is regenerated every 15 turns. This does not scale with level or [[willpower]] and it is not measure from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Mutation Level | !Mutation Level | ||
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* Never misses and has infinite range. | * Never misses and has infinite range. | ||
* Provides light | * Provides light without taking up an equipment slot, as other [[:Category:Light Sources|Light Sources]] do. | ||
* Decent early-game damage and [[PV]] which scales with level. | * Decent early-game damage and [[PV]] which scales with level. | ||
=== Disadvantages === | === Disadvantages === | ||
* Light radius is small at low levels. | |||
* It is difficult to use Light Manipulation as both a weapon and a light source at the same time. | * It is difficult to use Light Manipulation as both a weapon and a light source at the same time. | ||
* | * Use of [[Mass Mind]] is the only way to regenerate charges more quickly. | ||
* Cannot fire through {{favilink|forcefield|plural}}. | * Cannot fire through {{favilink|forcefield|plural}}. | ||
* PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier. | * PV and damage scale poorly in the late game unless the mutation is leveled to 20-25 through [[ego]] modifier. |