Light Manipulation: Difference between revisions

Jump to navigation Jump to search
224 bytes added ,  07:27, 2 November 2020
no edit summary
mNo edit summary
No edit summary
Line 18: Line 18:


One Lase charge is regenerated every 15 turns. This does not scale with level or [[willpower]] and it is not measured from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired.
One Lase charge is regenerated every 15 turns. This does not scale with level or [[willpower]] and it is not measured from the last turn that a charge was fired - the timer runs continuously every 15 turns regardless of when any charges were fired.
 
== Formulas ==
The following formulas are used to determine damage, {{PV}}PV, maximum charges/light radius and reflect chance based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LightManipulation}}
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent;" |
! Formula
! Applicable Levels
|-
! Damage
| {{simple formula | 1d5+(Level - 6) }}
| Level 10+
|-
! PV
| {{simple formula | 4 + Floor((Level - 1) / 2) }}
| All levels
|-
! Maximum Charges/Light Radius
| {{simple formula | 4 + Floor(Level / 2) }}
| All levels
|-
! Reflect Chance
| {{simple formula | (3 * Level + 10)% }}
| All levels
|}
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
Line 27: Line 50:
|-
|-
|1
|1
|1d3
|{{Heart}}1d3
|4
|{{PV}}4
|4
|4
|13%
|13%
|-
|-
|2
|2
|1d4
|{{Heart}}1d4
|4
|{{PV}}4
|5
|5
|16%
|16%
|-
|-
|3
|3
|1d5
|{{Heart}}1d5
|5
|{{PV}}5
|5
|5
|19%
|19%
|-
|-
|4
|4
|1d4+1
|{{Heart}}1d4+1
|5
|{{PV}}5
|6
|6
|22%
|22%
|-
|-
|5
|5
|1d5+1
|{{Heart}}1d5+1
|6
|{{PV}}6
|6
|6
|25%
|25%
|-
|-
|6
|6
|1d4+2
|{{Heart}}1d4+2
|6
|{{PV}}6
|7
|7
|28%
|28%
|-
|-
|7
|7
|1d5+2
|{{Heart}}1d5+2
|7
|{{PV}}7
|7
|7
|31%
|31%
|-
|-
|8
|8
|1d4+3
|{{Heart}}1d4+3
|7
|{{PV}}7
|8
|8
|34%
|34%
|-
|-
|9
|9
|1d5+3
|{{Heart}}1d5+3
|8
|{{PV}}8
|8
|8
|37%
|37%
|-
|-
|10
|10
|1d5+4
|{{Heart}}1d5+4
|8
|{{PV}}8
|9
|9
|40%
|40%
|}
== Formulas ==
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LightManipulation}}
{| class="wikitable"
| style="border-top:1px solid transparent;border-left:1px solid transparent;" |
! Formula
! Applicable Levels
|-
! Damage
| {{simple formula | 1d5+(Level - 6) }}
| Level 10+
|-
! PV
| {{simple formula | 4 + Floor((Level - 1) / 2) }}
| All levels
|-
! Maximum Charges/Light Radius
| {{simple formula | 4 + Floor(Level / 2) }}
| All levels
|-
! Reflect Chance
| {{simple formula | (3 * Level + 10)% }}
| All levels
|}
|}


Navigation menu