Quills: Difference between revisions

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1,435 bytes added ,  23:16, 25 January 2020
Added an advancement table, as well as an advantages & disadvantages section
m (use PV template instead of penetration template)
(Added an advancement table, as well as an advantages & disadvantages section)
Line 18: Line 18:
Math.Max(300, this.nMaxQuills + (NewLevel - 1) * Random(80, 120))
Math.Max(300, this.nMaxQuills + (NewLevel - 1) * Random(80, 120))
</syntaxhighlight>
</syntaxhighlight>
 
==Advancement Table ==
==AV Penalty==
{| class="wikitable"
{| class="wikitable"
!Level
!Mutation Level
!Penalty
!Max Quills
!Quill Burst Damage
!Quill Regen / 10 rounds
!AV Bonus (≥ 50% Quills)
! AV Bonus (< 50% Quills)
|-
|-
|1
|1
|1
| Avg: 300
Range: 300 - 300
|{{PV}}0 {{Heart}}1d3
|1d4 Quills
|{{AV}}2
|{{AV}}1
|-
|-
|2
|2
|1
|Avg: 400
Range: 380 - 420
|{{PV}}0 {{Heart}}1d3
|2d4 Quills
|{{AV}}2
|{{AV}}1
|-
|-
|3
|3
|1
|Avg: 500
Range: 460 - 540
|{{PV}}1 {{Heart}}1d3
|3d4 Quills
|{{AV}}2
|{{AV}}1
|-
|-
|4
|4
|2
|Avg: 600
Range: 540 - 660
|{{PV}}1 {{Heart}}1d3
| 4d4 Quills
|{{AV}}3
|{{AV}}1
|-
|-
|5
|5
|2
|Avg: 700
Range: 620 - 780
|{{PV}}2 {{Heart}}1d3
|5d4 Quills
|{{AV}}3
|{{AV}}1
|-
|-
|6
|6
|2
|Avg: 800
Range: 700 - 900
|{{PV}}2 {{Heart}}1d3
|6d4 Quills
|{{AV}}4
|{{AV}}2
|-
|-
|7
|7
|2
|Avg: 900
Range: 780 - 1020
|{{PV}}3 {{Heart}}1d3
|7d4 Quills
|{{AV}}4
|{{AV}}2
|-
|-
|8
|8
|3
|Avg: 1000
Range: 860 - 1140
|{{PV}}3 {{Heart}}1d3
|8d4 Quills
|{{AV}}5
|{{AV}}2
|-
|-
|9
|9
|3
|Avg: 1100
Range: 960 - 1260
|{{PV}}4 {{Heart}}1d3
|9d4 Quills
|{{AV}}5
|{{AV}}2
|-
|-
|10
|10
|3
|Avg: 1200
Range: 1040 - 1380
|{{PV}}4 {{Heart}}1d3
|10d4 Quills
|{{AV}}6
|{{AV}}3
|}
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Quills provide a moderate [[AV]] (as long as the player retains at least half of their quills) which scales with mutation level while also having no [[DV]] penalty or weight
* Quill burst hits all adjacent tiles
* Makes the player immune to other creature’s quills
=== Disadvantages ===
* Quill burst has fairly poor damage and penetration at all levels
* {{Name}} prevents the player from wearing any [[Armor]]
* Relatively high mutation point cost at character generation
{{Mutation Navbox}}
{{Mutation Navbox}}
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