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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{ | Sleep gas is a [[Respiration|respiratory-based gas]] effect that has a chance to put creatures to [[asleep|sleep]]. | ||
== Sources == | |||
Sources of corrosive gas, with their level and density, include:{{Code Reference|namespace=XRL.World.Parts|class=Gas}} | |||
{| class="wikitable" | |||
! Source | |||
! Gas Level | |||
! Gas Density | |||
! Reference | |||
|- | |||
| [[Sleep Gas Generation]] | |||
| Mutation Level | |||
| 800 per turn, divided evenly into non-solid adjacent squares | |||
| {{Code Reference|namespace=XRL.World.Parts.Mutation|class=SleepGasGeneration}} | |||
|- | |||
| {{favilink|billowing conch of the Aji}} | |||
| 5 | |||
| 800 per turn, divided evenly into non-solid adjacent squares | |||
| {{Code Reference|namespace=XRL.World.Parts|class=AjiConch}} | |||
|- | |||
| {{favilink|sleep gas grenade mk I}} | |||
| 1 | |||
| 40 | |||
| <ref name="GasGrenade"><code>XRL.World.Parts.GasGrenade</code></ref><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> | |||
|- | |||
| {{favilink|sleep gas grenade mk II}} | |||
| 1 | |||
| 80 | |||
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" /> | |||
|- | |||
| {{favilink|sleep gas grenade mk III}} | |||
| 1 | |||
| 120 | |||
| <ref name="GasGrenade" /><ref name="ObjectBlueprints" /> | |||
|- | |||
| {{favilink|dreambeard}} or {{favilink|elder dreambeard}} | |||
| 1 | |||
| 80 | |||
| {{Code Reference|namespace=XRL.World.Parts.Mutation|class=SleepBreather}} | |||
|- | |||
| {{favilink|drowsing urchin}} | |||
| 1 | |||
| 80 | |||
| {{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}} | |||
|} | |||
== References == | |||
<references /> | |||
[[Category:Gases]] | [[Category:Gases]] |