Sleep gas: Difference between revisions

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== Sources ==
== Sources ==


Sources of corrosive gas, with their level and density, include:{{Code Reference|namespace=XRL.World.Parts|class=Gas}}
Sources of sleep gas, with their level and density, include:{{Code Reference|namespace=XRL.World.Parts|class=Gas}}


{| class="wikitable"
{| class="wikitable"
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| 80
| 80
| {{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}}
| {{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}}
|}
== Effects ==
In order to be affected by sleep gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by sleep gas.
Sleep gas cannot seep through walls or other [[occluding]] objects, so it will remain contained by them instead. This often results in sleep gas having very high density if it is released in cramped areas, making it noticeably more potent.
Any creature that is not immune to the effects of sleep gas that enters a sleep gas cloud must make a [[Save|Toughness save]] to resist falling asleep. If they fail the save, they will fall asleep for a number of rounds dependent on the strength (Gas Level) of the sleep gas. Items such as the {{favilink|vinewood sap mask}} or {{favilink|gas mask}} provide a bonus to the creature's saving roll for this Toughness save and reduce the save target by reducing the effective density of gas for purposes of the calculation.
The following formulas are used to determine the Toughness save and sleep duration:<ref name="GasSleep"><code>XRL.World.Parts.GasSleep</code></ref>
{| class="wikitable"
! Toughness Save
| <div style="display:inline-block;font-size:130%;color:#009403;">'''5 +''' GasLevel '''+ (''' Density '''/ 10 )'''</div>
|-
! Sleep Duration
| <div style="display:inline-block;font-size:130%;color:#009403;">'''4d6 +''' GasLevel</div>
|}
In practice, gas density is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine.
The density of sleep gas can get much higher than 100 with the [[Sleep Gas Generation]] mutation. With that mutation, a creature releases 800 density units of gas into the open cells around them ''each turn'', and can continuously release gas for many turns depending on mutation level. This can result in very high density gas if the mutant releases all gas into the same area without moving, or if there are many nearby walls that contain the sleep gas into a smaller and more concentrated area.
{| class="wikitable"
! Gas<br>Level
! Density
! Toughness Save<br>to Resist
! Sleep Duration
|-
! rowspan="4" | 1
| 50
| 11
| {{dice tooltip|4d6+1}}
|-
| 100
| 16
| {{dice tooltip|4d6+1}}
|-
| 200
| 26
| {{dice tooltip|4d6+1}}
|-
| 400
| 46
| {{dice tooltip|4d6+1}}
|-
! rowspan="4" | 2
| 50
| 12
| {{dice tooltip|4d6+2}}
|-
| 100
| 17
| {{dice tooltip|4d6+2}}
|-
| 200
| 27
| {{dice tooltip|4d6+2}}
|-
| 400
| 47
| {{dice tooltip|4d6+2}}
|-
! rowspan="4" | 3
| 50
| 13
| {{dice tooltip|4d6+3}}
|-
| 100
| 18
| {{dice tooltip|4d6+3}}
|-
| 200
| 28
| {{dice tooltip|4d6+3}}
|-
| 400
| 48
| {{dice tooltip|4d6+3}}
|-
! rowspan="4" | 4
| 50
| 14
| {{dice tooltip|4d6+4}}
|-
| 100
| 19
| {{dice tooltip|4d6+4}}
|-
| 200
| 29
| {{dice tooltip|4d6+4}}
|-
| 400
| 49
| {{dice tooltip|4d6+4}}
|-
! rowspan="4" | 5
| 50
| 15
| {{dice tooltip|4d6+5}}
|-
| 100
| 20
| {{dice tooltip|4d6+5}}
|-
| 200
| 30
| {{dice tooltip|4d6+5}}
|-
| 400
| 50
| {{dice tooltip|4d6+5}}
|-
! rowspan="4" | 6
| 50
| 16
| {{dice tooltip|4d6+6}}
|-
| 100
| 21
| {{dice tooltip|4d6+6}}
|-
| 200
| 31
| {{dice tooltip|4d6+6}}
|-
| 400
| 51
| {{dice tooltip|4d6+6}}
|-
! rowspan="4" | 7
| 50
| 17
| {{dice tooltip|4d6+7}}
|-
| 100
| 22
| {{dice tooltip|4d6+7}}
|-
| 200
| 32
| {{dice tooltip|4d6+7}}
|-
| 400
| 52
| {{dice tooltip|4d6+7}}
|-
! rowspan="4" | 8
| 50
| 18
| {{dice tooltip|4d6+8}}
|-
| 100
| 23
| {{dice tooltip|4d6+8}}
|-
| 200
| 33
| {{dice tooltip|4d6+8}}
|-
| 400
| 53
| {{dice tooltip|4d6+8}}
|-
! rowspan="4" | 9
| 50
| 19
| {{dice tooltip|4d6+9}}
|-
| 100
| 24
| {{dice tooltip|4d6+9}}
|-
| 200
| 34
| {{dice tooltip|4d6+9}}
|-
| 400
| 54
| {{dice tooltip|4d6+9}}
|-
! rowspan="4" | 10
| 50
| 20
| {{dice tooltip|4d6+10}}
|-
| 100
| 25
| {{dice tooltip|4d6+10}}
|-
| 200
| 35
| {{dice tooltip|4d6+10}}
|-
| 400
| 55
| {{dice tooltip|4d6+10}}
|}
|}


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