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{{liquid | {{liquid | ||
| title={{qud | | title={{qud shader|B|water}} | ||
| byteid=0 | | byteid=0 | ||
| id=WaterPool | | id=WaterPool | ||
| liquidid=water | |||
| adjective = {{qud shader|B|wet}} or {{qud shader|Y|dilute}} | |||
| smeared = {{qud shader|B|wet}} | |||
| stained = {{qud shader|B|water}}{{qud shader|y|-stained}} | |||
| renderstr=&B | | renderstr=&B | ||
| vaporobject=Scalding steam | | vaporobject=Scalding steam | ||
| value=1 | | value=1 | ||
| combustibility = -50 | |||
| fluidity = 30 | |||
| evaporativity = 2 | |||
| cleansing = 5 | |||
| image=water.png | | image=water.png | ||
| overrideimages = {{altimage start}}{{altimage | water.png | type = large pool}}{{altimage | | | overrideimages = {{altimage start}}{{altimage | water.png | type = large pool}}{{altimage | fresh water large pool bright.png | type = large pool, shimmering}}{{altimage | water variation 1.png | type = puddle sprite #1}}{{altimage | water variation 2.png | type = puddle sprite #2}}{{altimage | water variation 3.png | type = puddle sprite #3}}{{altimage | water variation 4.png | type = puddle sprite #4}}{{altimage | water variation 5.png | type = puddle sprite #5}}{{altimage | water variation 6.png | type = puddle sprite #6}}{{altimage | water variation 7.png | type = puddle sprite #7}}{{altimage | water variation 8.png | type = puddle sprite #8}}{{altimage end}} | ||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
There are two major forms of water that the player will encounter. | There are two major forms of water that the player will encounter. | ||
If in a pure form, {{name}} is rendered as {{qud text|&Bfresh water}}. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding {{name}} to any other liquid will cause the liquid to be {{qud text|&Ydilute|notxml}}. Any mentions of {{name}} in this article will be assumed to be about {{qud text|&Bfresh water}} unless specified. | If in a pure form, {{name}} is rendered as {{qud text|&Bfresh water}}. Salt water is much more common and cannot be used to satiate thirst or be used for trading. Adding {{name}} to any other liquid will cause the liquid to be {{qud text|&Ydilute|notxml}}. Any mentions of {{name}} in this article will be assumed to be about {{qud text|&Bfresh water}} unless specified. A dram of {{qud text|&Bfresh water}} weighs 0.25 lbs. | ||
If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water. | If fresh water is found in a large pool (200 drams or greater), it will often show with a brighter white color, flickering much more often than salt water. | ||
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* Can put out fire (both salty and fresh) | * Can put out fire (both salty and fresh) | ||
* Can clean off items covered in other [[liquids]] (both salty and fresh) | * Can clean off items covered in other [[liquids]] (both salty and fresh) | ||
==Frozen Water== | ==Frozen Water== | ||
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==Scalding Steam== | ==Scalding Steam== | ||
{{Main|Scalding steam}} | {{Main|Scalding steam}} | ||
When water reaches | When water reaches 100T, it will vaporize into {{favilink|scalding steam}}, where the drams vaporized/20 is the density of the steam. This steam deals 0.18 * density heat damage to whatever it's in contact with. | ||
==Factions that use Water as a Water Ritual Liquid== | ==Factions that use Water as a Water Ritual Liquid== | ||
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* {{name}} is the only liquid which the {{favilink|alchemist}} does not sell. | * {{name}} is the only liquid which the {{favilink|alchemist}} does not sell. | ||
{{Liquid Navbox}} | {{Liquid Navbox}} | ||
<!--Cargo storage stuff, don't touch--> | <!--Cargo storage stuff, don't touch--> | ||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&b|≈}}}} | {{#cargo_store:_table=GeneralData|DisplayName={{qud text|&wbrackish &Bwater|notxml}}|PlainName=brackish water|ObjectID=BrackishPool|DisplayChar={{qud char|&b|≈}}}} |