Overloaded: Difference between revisions

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=== Overheat and Breakage Stats by Item ===
=== Overheat and Breakage Stats ===
The following table provides some examples of overheat temperatures and breakage statistics for items that can be overloaded. This is not an exhaustive list of items that can be overloaded.
The following table shows overheat temperatures and breakage statistics for items that are power load-sensitive by nature and thus can always be overloaded. These numbers will increase if additional mods that draw charge are added to the overloaded item. Although many other items can be overloaded, they require a power load-sensitive mod to be added to them first.


<!--
{{#cargo_query: tables=GeneralData=GD,ArtifactData=AD,ExtraInfo=EI,Characters=C
    We won't have any good way to query on things eligible for "Overloaded" mod right now, so this query is a bit selective and
| join on=GD.JoinKey=AD.JoinKey,GD.JoinKey=EI.JoinKey,GD.JoinKey=C.JoinKey
    inefficient. Could maybe be improved later if we store better data to determine when something is eligible for a specific mod.
| fields=
-->
     CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Item,
{{#cargo_query: tables=GeneralData=GD,MissileWeaponData=MWD,ArtifactData=AD
|join on=GD.JoinKey=MWD.JoinKey,GD.JoinKey=AD.JoinKey
|fields=
     CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{!}}prefix:&yov&we&Wr&Rl&Wo&wa&yded{{)}}')=Item,
     AD.ChargeUsed=Base</br>Charge Use,FLOOR(4 * AD.ChargeUsed)=Overloaded</br>Charge Use,FLOOR(AD.ChargeUsed / 25.0)+1=Overheat</br>Temp Per Use,
     AD.ChargeUsed=Base</br>Charge Use,FLOOR(4 * AD.ChargeUsed)=Overloaded</br>Charge Use,FLOOR(AD.ChargeUsed / 25.0)+1=Overheat</br>Temp Per Use,
     CONCAT(CONCAT(FLOOR(AD.ChargeUsed/2.5)+1.0)/100.0,'%')=Breakage</br>Chance Per Use
     CONCAT(CONCAT(FLOOR(AD.ChargeUsed/2.5)+1.0)/100.0,'%')=Breakage</br>Chance Per Use
|where=AD.ChargeUsed IS NOT NULL AND GD._pageName NOT LIKE 'Data:%' AND (MWD._pageName IS NOT NULL OR (PlainName LIKE 'gaslight %' OR PlainName LIKE '% rod' OR PlainName LIKE 'geomagnetic disc' OR PlainName LIKE 'maghammer' OR PlainName LIKE 'powered exoskeleton' OR PlainName LIKE 'ulnar stimulators' OR PlainName LIKE 'ganglionic teleprojector' OR PlainName LIKE 'night-vision goggles'))
| where=GD._pageNamespace = '0' AND EI.Info LIKE '%Power load-sensitive,,,%' AND C.Demeanor IS NULL AND COALESCE(AD.ModCount,0) = 0
|format=table
| format=table
|order by=GD.PlainName
| order by=GD.PlainName
}}
 
== Power Load-Sensitive Mods ==
The following mods are power load-sensitive. If one of these mods is applied to an item, that item becomes eligible to be {{name}}.
 
{{#cargo_query:
| tables = Mods=M
| fields = CONCAT('[[',_pageName,'{{!}}',DisplayName,']]')=Mod
| where = PowerLoadSensitive=1
| order by = PlainName
| format = ul
}}
}}


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