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=== Overheat and Breakage Stats | === Overheat and Breakage Stats === | ||
The following table | The following table shows overheat temperatures and breakage statistics for items that are power load-sensitive by nature and thus can always be overloaded. These numbers will increase if additional mods that draw charge are added to the overloaded item. Although many other items can be overloaded, they require a power load-sensitive mod to be added to them first. | ||
{{#cargo_query: tables=GeneralData=GD,ArtifactData=AD,ExtraInfo=EI,Characters=C | |||
| join on=GD.JoinKey=AD.JoinKey,GD.JoinKey=EI.JoinKey,GD.JoinKey=C.JoinKey | |||
| fields= | |||
CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Item, | |||
{{#cargo_query: tables=GeneralData=GD, | |||
|join on=GD.JoinKey= | |||
|fields= | |||
CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,' | |||
AD.ChargeUsed=Base</br>Charge Use,FLOOR(4 * AD.ChargeUsed)=Overloaded</br>Charge Use,FLOOR(AD.ChargeUsed / 25.0)+1=Overheat</br>Temp Per Use, | AD.ChargeUsed=Base</br>Charge Use,FLOOR(4 * AD.ChargeUsed)=Overloaded</br>Charge Use,FLOOR(AD.ChargeUsed / 25.0)+1=Overheat</br>Temp Per Use, | ||
CONCAT(CONCAT(FLOOR(AD.ChargeUsed/2.5)+1.0)/100.0,'%')=Breakage</br>Chance Per Use | CONCAT(CONCAT(FLOOR(AD.ChargeUsed/2.5)+1.0)/100.0,'%')=Breakage</br>Chance Per Use | ||
|where= | | where=GD._pageNamespace = '0' AND EI.Info LIKE '%Power load-sensitive,,,%' AND C.Demeanor IS NULL AND COALESCE(AD.ModCount,0) = 0 | ||
| | | format=table | ||
|order by= | | order by=GD.PlainName | ||
}} | |||
== Power Load-Sensitive Mods == | |||
The following mods are power load-sensitive. If one of these mods is applied to an item, that item becomes eligible to be {{name}}. | |||
{{#cargo_query: | |||
| tables = Mods=M | |||
| fields = CONCAT('[[',_pageName,'{{!}}',DisplayName,']]')=Mod | |||
| where = PowerLoadSensitive=1 | |||
| order by = PlainName | |||
| format = ul | |||
}} | }} | ||