Overloaded: Difference between revisions

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317 bytes added ,  04:01, 8 October 2021
Organization/structure updates
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(Organization/structure updates)
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== Bonuses to Other Mods ==
== Power Load-Sensitive Mods ==
The following table lists all "power load-sensitive" mods and how they synergize with {{name}}.
The following lists all power load-sensitive mods, along with their associated bonus when overloaded.
 
If any of these mods is applied to an item, that item becomes eligible to be overloaded, if it is not already eligible.


{| class="wikitable"
{{#cargo_query:
! Item Mod
| tables = Mods=M
! Overloaded effect
| fields =
|-
    CONCAT('[[',_pageName,'{{!}}',DisplayName,']]')=Mod,
| [[Co-processor]]
    CONCAT(
| Adds 2 to the [[item tier]] for purposes of calculating mod effects. Effectively this results in +0.5 [[intelligence]] and +5 [[compute power]]. {{Code Reference|class = ModCoProcessor}}
      CASE
|-
          WHEN PlainName = 'displacer'
| [[Displacer]]
          THEN 'Increases the maximum range of displacer to 6 tiles {{(}}Code Reference{{!}}class=ModDisplacer{{!}}method=FireEvent{{)}}'
| Increases the maximum range of displacer to 6 tiles {{Code Reference|class = ModDisplacer|method=FireEvent}}
          WHEN PlainName = 'electrified'
|-
          THEN 'Adds 2 to the item tier for purposes of damage calculation {{(}}Code Reference{{!}}class=ModElectrified{{!}}method=FireEvent{{)}}'
| [[Electrified]]
          WHEN PlainName = 'flaming'
| Adds 2 to the item tier for purposes of damage calculation {{Code Reference|class=ModElectrified|method=FireEvent}}
          THEN 'Adds 2 to the item tier for purposes of damage calculation and temperature increase {{(}}Code Reference{{!}}class=ModFlaming{{!}}method=FireEvent{{)}}'
|-
          WHEN PlainName = 'freezing'
| [[Flaming]]
          THEN 'Adds 2 to the item tier for purposes of damage calculation and temperature decrease {{(}}Code Reference{{!}}class=ModFreezing{{!}}method=FireEvent{{)}}'
| Adds 2 to the item tier for purposes of damage calculation and temperature increase {{Code Reference|class=ModFlaming|method=FireEvent}}
          WHEN PlainName = 'morphogenetic'
|-
          THEN '+2 to difficulty of Willpower save {{(}}Code Reference{{!}}class=ModMorphogenetic{{!}}method=ApplyMorphicShock{{)}}'
| [[Freezing]]
          WHEN PlainName = 'nulling'
| Adds 2 to the item tier for purposes of damage calculation and temperature decrease {{Code Reference|class=ModFreezing|method=FireEvent}}
          THEN '+2 to the strength of reality stabilization {{(}}Code Reference{{!}}class=RealityStabilization{{!}}method=Strength{{)}}'
|-
          WHEN PlainName = 'with co-processor'
| [[Morphogenetic]]
          THEN 'Adds 2 to the [[item tier]] for purposes of calculating mod effects. Effectively this results in +0.5 [[intelligence]] and +5 [[compute power]]. {{(}}Code Reference{{!}}class=ModCoProcessor{{)}}'
| +2 to difficulty of Willpower save {{Code Reference|class=ModMorphogenetic|method=ApplyMorphicShock}}
      END)=Description
|-
| where = PowerLoadSensitive=1
| [[Nulling]]
| order by = PlainName
| +2 to the strength of reality stabilization {{Code Reference|class = RealityStabilization|method = Strength}}
| format = table
|}
}}


== Overheating and Breaking ==
== Overheating and Breaking ==
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=== Overheat and Breakage Stats ===
=== Overheat and Breakage Stats ===
The following table shows overheat temperatures and breakage statistics for items that are power load-sensitive by nature and thus can always be overloaded. These numbers will increase if additional mods that draw charge are added to the overloaded item. Although many other items can be overloaded, they require a power load-sensitive mod to be added to them first.
The following table shows overheat temperatures and breakage statistics for items that are power load-sensitive by nature and thus can always be overloaded. These numbers will increase if additional mods that draw charge are added to the overloaded item.
 
Although many other items can be overloaded, those other items first require a power load-sensitive mod to be added to them.


{{#cargo_query: tables=GeneralData=GD,ArtifactData=AD,ExtraInfo=EI,Characters=C
{{#cargo_query: tables=GeneralData=GD,ArtifactData=AD,ExtraInfo=EI,Characters=C
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  | format=table
  | format=table
  | order by=GD.PlainName
  | order by=GD.PlainName
}}
== Power Load-Sensitive Mods ==
The following mods are power load-sensitive. If one of these mods is applied to an item, that item becomes eligible to be {{name}}.
{{#cargo_query:
| tables = Mods=M
| fields = CONCAT('[[',_pageName,'{{!}}',DisplayName,']]')=Mod
| where = PowerLoadSensitive=1
| order by = PlainName
| format = ul
}}
}}


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