Cold-Blooded: Difference between revisions

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613 bytes added ,  02:58, 16 October 2020
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| id = ColdBlooded
| id = ColdBlooded
| code = cd
| code = cd
| desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid.\n\nYour base quickness score is reduced by 10.\n\nYour quickness increases as your temperature increases and decreases as your temperature decreases.\n\n+100 reputation with &Cunshelled reptiles
| desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid.
 
Your base quickness score is reduced by 10.\nYour quickness increases as your temperature increases and decreases as your temperature decreases.\n+100 reputation with &wunshelled reptiles
| realitydistort =no
| realitydistort =no
}}
}}
{{missing info|The speed calculation is rather complicated. I left it in html comment, but I'll come back later to parse the meaning later}}
{{Name}} is a physical defect that causes the player's base [[Quickness]] to fluctuate based on their [[Temperature]]. At the normal surface temperature of 25°, the player's Quickness will be reduced by 10, for a total of 90. Temperatures below 25° will further reduce the players Quickness, while temperatures above 25° will augment it. These changes in temperature produce diminishing returns; slight temperature increases or decreases will see noticeable increases and decreases in Quickness respectively, while very high or very low temperature values will only see comparatively slight differences in Quickness.  
<!--if (this.ParentObject.pPhysics.Temperature == 25)
 
          this.SpeedBonus = -10;
== Quickness Table ==
        else if (this.ParentObject.pPhysics.Temperature < 25)
{| class="wikitable"
        {
! Temperature
          double num = 90.0;
! Quickness Bonus
          for (int index = 26; index <= 25 - this.ParentObject.pPhysics.Temperature + 25; ++index)
! Total Quickness
            num -= 1250.0 / (double) ((index + 25) * (index + 25));
|-
          this.SpeedBonus = (int) (num - 100.0);
| -1600°
        }
| -34
        else
| 66
        {
|-
          double num = 90.0;
| -400°
          for (int index = 26; index <= this.ParentObject.pPhysics.Temperature; ++index)
| -32
            num += 1250.0 / (double) ((index + 25) * (index + 25));
|  68
          this.SpeedBonus = (int) (num - 100.0);
|-
        }-->
| -100°
| -27
| 73
|-
| -25°
| -22
| 78
|-
| 0°
| -18
| 82
|-
| 25°
| -10
| 90
|-
| 100°
| +4
| 104
|-
| 400°
| +11
| 111
|-
| 1600°
| +13
| 113
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Grants 2 extra points to spend during character creation
* Grants a Quickness bonus so long as the player can keep their temperature high
* Can synergize well with {{favilink|Blaze injector|plural}}
=== Disadvantages ===
* Decreases the player's Quickness at 25°, which is the normal surface ambient temperature
* Few locations in the game have a high enough ambient temperature to counteract the Quickness debuff, let alone increase Quickness beyond 100
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[[Category:Defects]]
[[Category:Defects]]

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